Waterwraith: Difference between revisions

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|vitality=1800 (with rollers) 1500 (without rollers)}}
|vitality=1800 (with rollers) 1500 (without rollers)}}


"What is this? I can see it with my optical receptors, but my sensors cannot detect it. Could its physical form be anchored in another dimension? Attacking it is futile. If only we could force it onto taking on a physical form, but in its current state Kzzzrt Zzzzrt! Danger! Danger! Danger!"
"What is this? I can see it with my optical receptors, but my sensors cannot detect it. Could its physical form be anchored in another dimension? Attacking it is futile. If only we could force it onto taking on a physical form, but in its current state... Kzzzrt Zzzzrt! Danger! Danger! Danger!"


-Ship in the [[Submerged Castle]], when the Waterwraith appears early.
- Ship in the [[Submerged Castle]], when the Waterwraith first appears.


The '''Waterwraith''' is a mysterious creature found in ''[[Pikmin 2]]'' found in all of the [[sublevel]]s of the [[Submerged Castle]] and in [[Bully Den]] in the [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It can be defeated by purple pikmin but you can not bring purple pikmin into the Submerged Castle.
The '''Waterwraith''' is a mysterious creature found in ''[[Pikmin 2]]'' found in all of the [[sublevel]]s of the [[Submerged Castle]] and in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It can only be defeated by Purple Pikmin; however, the entrance to the cave is flooded, making them impossible to bring.


Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. [[The Ship]] notes that although it can be seen, its sensors detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Piklopedia|enemies]], as it can kill [[Pikmin family|Pikmin]] by just rolling over them once. The water wraith does not start on the screen, instead, it falls down after 5 minutes of being on the screen. In the Bully Den, both water wraiths will fall when the seconds counter falls to 270 leaving you with only 30 seconds to get settled and prepare. When encountered in the Submerged Castle, but not in the Bully Den, its music will play - music that is played only then. {{listen|filename=Waterwraith.ogg|title=A sample of the music.}}
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. [[The Ship]] notes that although it can be seen, its sensors detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Piklopedia|enemies]], as it can kill [[Pikmin family|Pikmin]] by just rolling over them once, and cannot be deterred or defeated until the final floor. The only good thing is that it does not appear immediately, instead giving the player a five minute grace period before appearing. In the Bully Den, both water wraiths will fall when the seconds counter falls to 270, leaving you with only 30 seconds to get settled and prepare. When encountered in the Submerged Castle, but not in the Bully Den, its music will play - music that is played only then. {{listen|filename=Waterwraith.ogg|title=A sample of the music.}}


The Waterwraith's name is a combination of ''"water"'', given its watery appearance, and ''"wraith"'', which means ghost or phantom.
The Waterwraith's name is a combination of ''"water"'', given its watery appearance, and ''"wraith"'', which means ghost or phantom.
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The Waterwraith is one of the few enemies in ''[[Pikmin 2]]'' which has its own background music, along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In Sublevels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.
The Waterwraith is one of the few enemies in ''[[Pikmin 2]]'' which has its own background music, along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In Sublevels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.


Throw a purple on it to make it vulnerable. Now swarm all your Pikmin around the rollers. You should have destroyed the rollers in about three seconds. Then just finish it off.
Throw a purple on it to make it vulnerable. Now swarm all your Pikmin around the rollers. This should destroy the rollers in about three seconds. Then just finish it off.




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While in the [[Piklopedia]], press the "Z" button immediately upon selecting the Waterwraith to petrify its roller. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first. You can also make the Waterwraith float if you have AR by doing the one hit code.
While in the [[Piklopedia]], press the "Z" button immediately upon selecting the Waterwraith to petrify its roller. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first. You can also make the Waterwraith float if you have AR by doing the one hit code.


Also when the Waterwraith pulls the rollers up stone it. Then when it wears off, do it again. If your timing is correct you should only petrify its rollers. The Waterwraith's arms will be stretched backwards grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.
Also when the Waterwraith pulls the rollers up, stone it. Then when it wears off, do it again. If your timing is correct you should only petrify its rollers. The Waterwraith's arms will be stretched backwards, grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.


It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.
It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.
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Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.
Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.


It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previously to the glitch occurring determines whether or not it can be damaged once in this state.
It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged once in this state.


Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
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