Glitches in Pikmin 3: Difference between revisions

→‎Main: Add the Juice Glitch.
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(→‎Main: Add the Juice Glitch.)
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| notes = In [[Pikmin 3 updates|version 1.0]], the captain takes no damage if they fall in. However, in version 1.4 and onwards, they take damage equal to 1/3 of their total health. This is because version 1.4 introduced actual bottomless pits in the [[Clockwork Chasm]] stage. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items.  
| notes = In [[Pikmin 3 updates|version 1.0]], the captain takes no damage if they fall in. However, in version 1.4 and onwards, they take damage equal to 1/3 of their total health. This is because version 1.4 introduced actual bottomless pits in the [[Clockwork Chasm]] stage. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items.  
| explanation = Collision detection algorithms should be simple, in order to not overload the console, specially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through.
| explanation = Collision detection algorithms should be simple, in order to not overload the console, specially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through.
}}
===Weird color juice===
[[File:Weird_Juice.jpg|200px|thumb|Demonstration of the glitch.]]
{{ glitch | reproducibility = Medium | danger = Harmless | effects = Obtaining a blue [[juice]].
| prerequisites = Have an half of purple juice and don't have all the Zest Bomb.
| howto = At first, have an half of purple juice (which comes from [[Dusk Pustules]], or a [[Juicy Gaggle]]) and go in an area where there is a [[Zest Bomb]]. Bring it back to the [[SS Drake]] at first for mix its juice with the purple juice. The mixture will got an abnormal color : it will be blue cyan.
| note = None.
| explanation = None.
}}
}}


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