Health: Difference between revisions

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'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the farther away it is from dying. When its health reaches 0, it dies.
'''Health''' (also known as '''Hit Points''' or '''Health Points''', and usually shortened to '''HP''') is a common mechanic in games, used to represent how close a living entity is to dying. In general terms, the higher something's health is, the farther away it is from dying. When its health reaches 0, it dies.


In the [[Pikmin (series)|''Pikmin'' games]], health is represented with a [[HUD#Health wheels|colored wheel on the HUD]]. It is mostly used to keep track of how close an enemy is to dying. A list of enemy health points can be found on the corresponding [[enemy]]'s page, or on the [[Piklopedia]] page.
In the [[Pikmin (series)|''Pikmin'' games]], health is represented with a [[HUD#Health wheels|colored wheel on the HUD]]. It is mostly used to keep track of how close an enemy is to dying. All enemies and captains have a health wheel that changes from green to yellow if half of their health is left, and from yellow to red if one quarter of their health is left, except for one [[Plasm Wraith|exception]]. A list of enemy health points can be found on the corresponding [[enemy]]'s page, or on the [[Piklopedia]] page.


The health values were gathered either by observing the memory with an emulator and/or memory reader, or by reading the in-game files directly.
The health values were gathered either by observing the memory with an emulator and/or memory reader, or by reading the in-game files directly.
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