Winged Pikmin: Difference between revisions

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Interestingly, Winged Pikmin cannot be [[Blunt force|crushed]], except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backwards.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}
Interestingly, Winged Pikmin cannot be [[Blunt force|crushed]], except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backwards.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}


It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a bridge, pushing an obstacle such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being inked or set ablaze (they will either fly or run), or when rescued from drowning (if the player whistles the Pikmin, it will fly, but if the Pikmin managed to escape alone, it will set foot on ground). They will also set foot on ground after sliding or using a geyser (in which case they will stay on ground until their leader moves).
It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a bridge, digging, pushing an obstacle such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being inked or set ablaze (they will either fly or run), or when rescued from drowning (if the player whistles the Pikmin, it will fly, but if the Pikmin managed to escape alone, it will set foot on ground). They will also set foot on ground after sliding or using a geyser (in which case they will stay on ground until their leader moves).


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