Path oversights: Difference between revisions

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→‎Pikmin 2: Added references and also added a couple more Napsack Carry Glitch spots
m (→‎Pikmin 2: Oops Minor Fix to Minor Fix)
(→‎Pikmin 2: Added references and also added a couple more Napsack Carry Glitch spots)
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==''Pikmin 2''==
==''Pikmin 2''==
{{todo|1=Add [https://www.youtube.com/watch?v=zpMTHQ3qHpU these].}}
===Valley of Repose===
===Valley of Repose===
*By having a Pikmin carry a lying leader hugging the southern wall of the ledge with the [[Subterranean Complex]], around the vertex where the wall breaks into a slightly different angle, the Pikmin will climb up the wall momentarily. By standing up on the right spot, it's possible to access the ledge without taking down the gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun, in which an exploit is abused to enter the Subterranean Complex without taking out the gate|h=1|m=5|s=50}}
*By having a Pikmin carry a lying leader hugging the southern wall of the ledge with the [[Subterranean Complex]], around the vertex where the wall breaks into a slightly different angle, the Pikmin will climb up the wall momentarily. By standing up on the right spot, it's possible to access the ledge without taking down the gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun, in which an exploit is abused to enter the Subterranean Complex without taking out the gate|h=1|m=5|s=50}}
*If a leader is lying down in the northeast corner of the [[Frontier Cavern]] area, a Pikmin can carry them up the wall and into the section with the [[Unspeakable Wonder]], behind the [[Armored Cannon Beetle Larva]].{{cite youtube|zpMTHQ3qHpU|of multiple carrying path oversights}}
*If a leader is lying down in the northeast corner of the [[Frontier Cavern]] area, a Pikmin can carry them up the wall and into the section with the [[Unspeakable Wonder]], behind the [[Armored Cannon Beetle Larva]].{{cite youtube|zpMTHQ3qHpU|of multiple carrying path oversights}} This can be used to reach [[Subterranean Complex]] or [[Frontier Cavern]] if the leader stands up earlier.{{cite youtube|nGUj4qAwAL8|of reaching [[Subterranean Complex]] and [[Frontier Cavern]] early}}
*If Olimar is lying in a specific spot below the ledge with the [[Pellet Posy]] by the [[Red Onion]], Pikmin can carry him partly up the ledge. If he then walks forward at a specific angle and lies down again, he can be carried the rest of the way up the ledge.{{cite youtube|jeWWRJSOtv8|of Olimar being carried up the ledge in [[Valley of Repose]] by the [[Red Onion]]}} This glitch will not work with Louie, or if the [[Rush Boots]] are unlocked.
*If Olimar is lying in a specific spot below the ledge with the [[Pellet Posy]] by the [[Red Onion]], Pikmin can carry him partly up the ledge. If he then walks forward at a specific angle and lies down again, he can be carried the rest of the way up the ledge.{{cite youtube|jeWWRJSOtv8|of Olimar being carried up the ledge in [[Valley of Repose]] by the [[Red Onion]]}} This glitch will not work with Louie, or if the [[Rush Boots]] are unlocked.
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water.
*If Pikmin begin carrying an object from the center of the large bridge, hugging the western wall, they will get stuck on the wall momentarily, and will then climb it up and land on the water.
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===Awakening Wood===
===Awakening Wood===
*Under the bridge above a small lake to the west of the landing site there is one waypoint, but instead of leading out of the water, it points across the bridge, making the Pikmin stuck.
*Under the bridge above a small lake to the west of the landing site there is one waypoint, but instead of leading out of the water, it points across the bridge, making the Pikmin stuck.
*On the section just before the [[Snagret Hole]], with two [[bridge]]s, if a Blue Pikmin is told to carry the leader while he's on the eastern corner of the pond, close to the [[scales|scale]], the Pikmin will climb atop the wall and go into the section with the Snagret Hole.
*On the section just before the [[Snagret Hole]], with two [[bridge]]s, if a Blue Pikmin is told to carry the leader while he's on the eastern corner of the pond, close to the [[scales|scale]], the Pikmin will climb atop the wall and go into the section with the Snagret Hole.{{cite youtube|kCUK3WCSoac|of a captain carried to [[Snagret Hole]] from the water|m=3|s=49}}
*To the Northeast of the landing site, there is a small ledge next to a [[gate]] on a lake. By placing a Pikmin where the [[Horsetail]] is at, and [[Lie down|lying down]] slightly to the Northwest of the Pikmin, it's possible for it to grab the leader, and climb up the ledge. If the Pikmin gets stuck on the wall, try a slightly different location. Once on top of the ledge, it is possible to wake up and access the [[Bulblax Kingdom]], the [[Chance Totem]] and the [[ultra-bitter spray|ultra-bitter]] berry [[Burgeoning Spiderwort]] without the need for [[Blue Pikmin]]{{cite youtube|b4BR-z2Hpuc|of Pikmin carrying Captain Olimar up the ultra-bitter berry Burgeoning Spiderwort ledge}}. This exploit happens because the Pikmin attempts to carry the leader towards the nearest waypoint, located atop the ledge.
*To the Northeast of the landing site, there is a small ledge next to a [[gate]] on a lake. By placing a Pikmin where the [[Horsetail]] is at, and [[Lie down|lying down]] slightly to the Northwest of the Pikmin, it's possible for it to grab the leader, and climb up the ledge. If the Pikmin gets stuck on the wall, try a slightly different location. Once on top of the ledge, it is possible to wake up and access the [[Bulblax Kingdom]], the [[Chance Totem]] and the [[ultra-bitter spray|ultra-bitter]] berry [[Burgeoning Spiderwort]] without the need for [[Blue Pikmin]]{{cite youtube|b4BR-z2Hpuc|of Pikmin carrying Captain Olimar up the ultra-bitter berry Burgeoning Spiderwort ledge}}. This exploit happens because the Pikmin attempts to carry the leader towards the nearest waypoint, located atop the ledge.
*On the tree stump where the [[Healing Cask]] ([[Hypnotic Platter]] in the European [[region|version]]) lies, a severed root is on the western side. By having a leader hug the northern corner where the root and the trunk meet, and lie down, a Pikmin can carry him up the root and enter the area surrounding the [[Burgeoning Spiderwort]] dome. On this terrain, having a Pikmin carry the leader should effortlessly take him through a different root, and end up on the [[Bulblax Kingdom]] side. This allows entry to the cave without needing [[Yellow Pikmin]].
*On the tree stump where the [[Healing Cask]] ([[Hypnotic Platter]] in the European [[region|version]]) lies, a severed root is on the western side. By having a leader hug the northern corner where the root and the trunk meet, and lie down, a Pikmin can carry him up the root and enter the area surrounding the [[Burgeoning Spiderwort]] dome. On this terrain, having a Pikmin carry the leader should effortlessly take him through a different root, and end up on the [[Bulblax Kingdom]] side.{{cite youtube|xVitUEHs7yo|of Olimar being carried to [[Bulblax Kingdom]] without yellows}} This allows entry to the cave without needing [[Yellow Pikmin]].
*From the landing site, if a leader lies down on the wall of the ledge where the [[Sunseed Berry]] is, particularly, on the closest notable convex vertex from the right, the carrier Pikmin will go up the wall and the player can then take control of the leader atop the ledge, and enter the [[Snagret Hole]] early. This only happens if the leader is being carried to the [[Yellow Onion]], or the [[Blue Onion]] in its original location past the electric gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun in which the runner gets to the Snagret Hole ledge directly from the landing site|m=35|s=25}}
*From the landing site, if a leader lies down on the wall of the ledge where the [[Sunseed Berry]] is, particularly, on the closest notable convex vertex from the right, the carrier Pikmin will go up the wall and the player can then take control of the leader atop the ledge, and enter the [[Snagret Hole]] early. This only happens if the leader is being carried to the [[Yellow Onion]], or the [[Blue Onion]] in its original location past the electric gate.{{cite youtube|ECgO1cOwnFQ|of a ''Pikmin 2'' speedrun in which the runner gets to the Snagret Hole ledge directly from the landing site|m=35|s=25}}
*On the scale just below [[Air Brake]], if the player lies down on the corner far from [[Snagret Hole]] hugging the wall while the scale is high, he can be carried out of bounds by the treasure.{{cite youtube|uLoD-mCDJgE|of Pikmin carrying Olimar to the [[Air Brake]]}}
*On the scale just below [[Air Brake]], if the player lies down on the corner far from [[Snagret Hole]] hugging the wall while the scale is high, he can be carried out of bounds by the treasure.{{cite youtube|uLoD-mCDJgE|of Pikmin carrying Olimar to the [[Air Brake]]}}
*By the root containing [[Snagret Hole]], if a leader lies down in the corner close to [[Air Brake]] above the ledge, then he can be carried above the root if the gate to [[Snagret Hole]] is torn down.{{cite youtube|Mnk8fc7Oni4|of being carried above [[Snagret Hole]]}}


===Perplexing Pool===
===Perplexing Pool===
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*The bridge to the northeast of the landing site has four nearby waypoints, but only one of them leads out of the water. Depending on the placement of the Pikmin carrying the leader, they might become stuck following an incorrect waypoint.
*The bridge to the northeast of the landing site has four nearby waypoints, but only one of them leads out of the water. Depending on the placement of the Pikmin carrying the leader, they might become stuck following an incorrect waypoint.
*If Pikmin carry objects from the north of the bridge in the west of the area, they will climb atop the bridge's wall and go into the water. This is because they are trying to follow the path written below the bridge.
*If Pikmin carry objects from the north of the bridge in the west of the area, they will climb atop the bridge's wall and go into the water. This is because they are trying to follow the path written below the bridge.
*There is a small circular wooden structure close to the landing site, to the northwest, with a lone [[Shoot]]. If a leader lies down around 3/4 of the way to the right, outside of this structure, and on its southernmost wall, the Pikmin carrying him will start walking up the wall, while trying to reach the waypoint at the entrance of the structure. With the right timing, the player can stand up, walk on top of the structure, and reach the [[Yellow Pikmin|Yellow]] Onion early.
*There is a small circular wooden structure close to the landing site, to the northwest, with a lone [[Shoot]]. If a leader lies down around 3/4 of the way to the right, outside of this structure, and on its southernmost wall, the Pikmin carrying him will start walking up the wall, while trying to reach the waypoint at the entrance of the structure. With the right timing, the player can stand up, walk on top of the structure, and reach the [[Yellow Pikmin|Yellow]] Onion early.{{cite youtube|bXiVifnDYrc|of reaching the [[Yellow Onion]] early}}
*Next to the [[Glutton's Kitchen]], there is a circular wooden structure with 3 [[egg]]s inside. If a leader is lying to the south of the southern wall, the Pikmin carrying him will climb up the wall. The player can time it so that the leader gets up on top of the wall, and use this to access the cave without using [[Yellow Pikmin]].
*The player can partly climb the structure that the wild [[Yellow Pikmin]] stand on by being carried up the side pointing towards the landing site.{{cite youtube|kCUK3WCSoac|of standing by a wild [[Yellow Pikmin]]|m=7}}
*Next to the [[Glutton's Kitchen]], there is a circular wooden structure with 3 [[egg]]s inside. If a leader is lying to the south of the southern wall, the Pikmin carrying him will climb up the wall. The player can time it so that the leader gets up on top of the wall, and use this to access the cave without using [[Yellow Pikmin]].{{cite youtube|kCUK3WCSoac|of a leader carried to Glutton's Kitchen from the land|m=5|s=50}}
*There is another way to be carried to [[Glutton's Kitchen]] without yellows, but blues are required. If a leader is lying down in the water behind the cave inside the corner where the 2 tree trunks meet, a blue can carry him over the trunk's rim.{{cite youtube|kCUK3WCSoac|of a leader carried to Glutton's Kitchen from the water|m=6|s=5}}
*There is another way to be carried to [[Glutton's Kitchen]] without yellows, but blues are required. If a leader is lying down in the water behind the cave inside the corner where the 2 tree trunks meet, a blue can carry him over the trunk's rim.{{cite youtube|kCUK3WCSoac|of a leader carried to Glutton's Kitchen from the water|m=6|s=5}}
*One can reach the top of the rim surrounding [[Citadel of Spiders]] by lying down on the spot the trunk is closest to the water.{{cite youtube|znN8DPn3YNk|of a leader carried to the rim around [[Citadel of Spiders]]}}


===Wistful Wild===
===Wistful Wild===
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===Caves===
===Caves===
*There are waypoints for carrying objects out of the [[cave unit]] for the [[:File:P2CU_room_oootakara_tile.jpg|Titan Dweevil's arena]], but Pikmin are never seen carrying objects out of the room in-game.
*There are waypoints for carrying objects out of the [[cave unit]] for the [[:File:P2CU_room_oootakara_tile.jpg|Titan Dweevil's arena]], but Pikmin are never seen carrying objects out of the room in-game.
*A leader can skip the [[:File:P2CU_room_kingchap_b_tsuchi.jpg|fire puzzle room]] in the last floor of the [[Bulblax Kingdom]] by using a single Pikmin to carry him up to the right platform.
*A leader can skip the [[:File:P2CU_room_kingchap_b_tsuchi.jpg|fire puzzle room]] in the last floor of the [[Bulblax Kingdom]] by using a single Pikmin to carry him up to the right platform.{{cite youtube|zkHq-4mlc5Y|of skipping the fire puzzle in [[Bulblax Kingdom]]|m=10|s=35}}
*A leader can get on top of the two inaccessible plates in the [[:File:P2CU_room_opan_toy.jpg|Giant Breadbug's room]] by using a single Pikmin to carry him up to the platform.
*A leader can get on top of the two inaccessible plates in the [[:File:P2CU_room_opan_toy.jpg|Giant Breadbug's room]] by using a single Pikmin to carry him up to the platform.{{cite youtube|zpMTHQ3qHpU|of multiple carrying path oversights|m=2|s=43}}
*A leader can use a single Pikmin to get onto the top of the metal stairs in [[:File:P2CU_room_nobo2_4_metal.jpg|the zigzagging corridor unit]] (like the one in [[Subterranean Complex]] sublevel 5), and also the metal rims, where he can fall into the abyss.
*A leader can use a single Pikmin to get onto the top of the metal stairs in [[:File:P2CU_room_nobo2_4_metal.jpg|the zigzagging corridor unit]] (like the one in [[Subterranean Complex]] sublevel 5), and also the metal rims, where he can fall into the abyss.{{cite youtube|zpMTHQ3qHpU|of multiple carrying path oversights|s=27}}


==''Pikmin 3''==
==''Pikmin 3''==
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