Pikmin 3: Difference between revisions

34 bytes removed ,  1 year ago
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(Fixed Pikmin 3's plot, didn't line up with Expedition Logs.)
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*The way Pikmin follow the leader has changed. Rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in [[HUD#Standby Pikmin|standby]].
*The way Pikmin follow the leader has changed. Rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in [[HUD#Standby Pikmin|standby]].
*The [[swarm]] feature present in the original two games has been removed in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once.
*The [[swarm]] feature present in the original two games has been removed in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once.
*The [[health]] system has partially changed. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
*The [[health]] system has partially changed. All bosses retain their damage overnight, and their bodies will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
*The way the player manages [[Onion]]s has changed. Unlike in the first two games, all Onions discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*The way the player manages [[Onion]]s has changed. Unlike in the first two games, all Onions discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*[[Poison]] has been removed as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.
*[[Poison]] has been removed as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.