Pikmin 2: Difference between revisions

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m (→‎Gameplay: Removed a mention of the clay concept art in the gameplay section, as it is not relevant to the gameplay.)
m (→‎Trivia: Fixed up some things)
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==Trivia==
==Trivia==
* In the Wii game WarioWare: Smooth Moves there is a micro-game based on this game, called "''[[Pikmin 2 (microgame)|Pikmin 2]]''". In the microgame, you control an [[Empress Bulblax]] and must use the Wii-mote to roll her from side to side, squishing Pikmin,there is also another game called Pikmin,which can be seen in the [[Pikmin in other media]] page.
* In the Wii game WarioWare: Smooth Moves there is a micro-game based on this game, called "''Pikmin 2''". In the microgame, you control an [[Empress Bulblax]] and must use the Wii-mote to roll her from side to side to squish Pikmin.  
* If you have 20 of each type of Pikmin, they will sing [[Ai no Uta]], a popular song that outsold the first game.
* If you have 20 of each type of Pikmin, they will sing [[Ai no Uta]], the song that played during Japanese commercials for the [[Pikmin (game)|first Pikmin game]].
* If playing the "''New Play Control!''" version, the title screen on the Wii menu lines the 5 Pikmin up in order of which you unlock them (Red, Purple, White, Yellow, & Blue).
* If playing the "''New Play Control!''" version, the title screen on the Wii menu lines the 5 Pikmin up in order of which you unlock them (Red, Purple, White, Yellow, & Blue).
* On the European Boxart for ''Pikmin 2'', you can faintly see a Bulborb in the background.
* On the European Boxart for ''Pikmin 2'', you can faintly see a Bulborb in the background.
* In the beta version of ''Pikmin 2'', the first area you play in appears to be the Perplexing Pool. 
* In the beta version of ''Pikmin 2'', the first area you play in appears to be the Perplexing Pool. 
* All Pikmin types in ''<nowiki>Pikmin 2'</nowiki>''s special features are based on one of a typical human's senses. Red Pikmin have large noses, like the sense of smell. Purple Pikmin have some rather small "whiskers" coming from their head. This simulates the sense of touch, as animals tend to use whiskers to feel around them.  White Pikmin have large, red eyes, like the sense of sight. Yellow Pikmin have very large ears, which simulates the sense of hearing. Blue Pikmin have mouths, which is the sense of taste.
* All Pikmin types in ''<nowiki>Pikmin 2'</nowiki>''s special features are based on one of a typical human's senses. Red Pikmin have large noses, like the sense of smell. Purple Pikmin have some rather small "whiskers" coming from their head. This simulates the sense of touch, as animals tend to use whiskers to feel around them.  White Pikmin have large, red eyes, like the sense of sight. Yellow Pikmin have very large ears, which simulates the sense of hearing. Blue Pikmin have mouths, which is the sense of taste.
* Every area in the game has one gate with poison fumes.
* Every area in the game has at least one gate with poison fumes.
* The GameCube flavor text is ''"Find your fortune with the help of all-new Pikmin!"''
* The GameCube flavor text is ''"Find your fortune with the help of all-new Pikmin!"''