Glitches in Pikmin 3: Difference between revisions

Jump to navigation Jump to search
Line 303: Line 303:
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over.
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over.
}}
}}
====Tropical Wilds Storage====
{{glitch | reproducibility = Low | danger = Pointless | p3 = Yes | p3d = Yes | youtube = 5xCMhVVXfUg
|effects = Activate the cutscene that sends you to [[Tropical Wilds]] even after progressing story past the cutscene.
|howto = On Day 1, Kill every [[Phosbat]] in the cave while taking the loading zone, Perform [[#Day 1 Escape|Day 1 Escape]] and set flags as needed, re-enter the cave.
|notes = Only works on day 1,
|explanation = Lazy Coding.
}}
====Revive [[Vehemoth Phosbat]]====
{{todo|Document more side effects, get Drought Ender to explain the glitch}}
{{glitch | reproducibility = Low | danger = Pointless | p3 = No | p3d = Yes | youtube = 5xCMhVVXfUg
|effects = Have both the [[Vehemoth Phosbat]] and the [[Heroine's Tear]] on the field at the same time.
|howto = Perform the setup for [[#Tropical Wilds Storage|Tropical Wilds Storage]] then [[#Day 1 Escape|Day 1 Escape]] and kill the [[Vehemoth Phosbat]], warp to [[Tropical Wilds]] and retry day. Play up until [[Distant Tundra]] as normal. Once there, activate the [[Electrode]] in the cave before the [[Vehemoth Phosbat]] (The one containing [[Dusk Pustules]]). Re-enter [[Distant Tundra]] and the [[Vehemoth Phosbat]] will have returned to life on 1hp.
}}


===Floating fruit===
===Floating fruit===