Music: Difference between revisions

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(Added a section for Pikmin Bloom.)
(Mentioned more artists in the introduction.)
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[[File:Pikmin 2 Theme.png|thumb|right|250px|A musical motif occurring throughout the series.]]
[[File:Pikmin 2 Theme.png|thumb|right|250px|Sheet music of a motif occurring throughout the series.]]
'''Music''' in the [[Pikmin series|''Pikmin'' series]] accompanies every part of the games, from ambient music during gameplay and [[menu]]s to pre-rendered cutscene scores to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, much of the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, entering [[combat]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. [[Boss]]es in the games have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements.
'''Music''' in the [[Pikmin series|''Pikmin'' series]] accompanies every part of each game, from ambient music during gameplay and [[menu]]s, to pre-rendered cutscene scores, to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, much of the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, entering [[combat]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. [[Boss]]es in the games have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements.


The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]'''s soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds.
The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]''{{'s}} soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. The additional music in ''[[Pikmin 3 Deluxe]]'' was composed by Soshi Abe and Babi. ''[[Hey! Pikmin]]''{{'s}} soundtrack was composed by Masato Kouda and Kento Hasegawa. It is unknown who composed ''[[Pikmin Bloom]]'''s soundtrack. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds.


==General information==
==General information==