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The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Rain Bald Head Yōkai}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing Captain Olimar. It is a virtually featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.
The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Rain Bald Head Yōkai}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing Captain Olimar. It is a virtually featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.


The Plasm Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the [[Mysterious Life-Form]] and slowly ooze towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Plasm Wraith assumes it original form, detains Olimar in its core, and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.
The Plasm Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the [[Mysterious Life-Form]] and slowly ooze towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Plasm Wraith assumes it original form, detains Olimar in its core, and begins to attack, starting the final boss fight. Defeating the Plasm Wraith immediately activates the game's ending.


As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type.
As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type.
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When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.
When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.


At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the Wraith became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown.
At first, the creature was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the creature became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown.


{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
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==Defeat Bosses!==
==Defeat Bosses!==
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given twelve minutes to take it out. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are twenty of each Pikmin type, ten of each type in the ground to be plucked, and ten of each type already in the squad. Players can control Alph (player one's starting leader), Brittany (player two's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph.
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given 12 minutes to take it out. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are 20 of each Pikmin type, 10 of each type in the ground to be plucked, and 10 of each type already in the squad. Players can control Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph.


The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData
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==Strategy==
==Strategy==
{{guide}}
{{guide}}
After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take twenty of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.
After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.


Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[stab|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.
Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[stab|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.
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*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.


Destroying an Elemental Plasm will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than twenty seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.


===No deaths===
===No deaths===
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===Smaller squad===
===Smaller squad===
If a large group of Pikmin is too difficult to keep track of, another option would be to bring around forty Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a [[zero death challenge]].
If a large group of Pikmin is too difficult to keep track of, another option would be to bring around 40 Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a [[zero death challenge]].


==Badges==
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Wraith:
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain from the creature:
*'''Safe and Sound''': Defeating the Plasm Wraith.
*'''Safe and Sound''': Defeating the Plasm Wraith.
<gallery>
<gallery>
Badge 15 wraith.png|Safe and Sound. The badge shows the Wraith.
Badge 15 wraith.png|Safe and Sound. The badge shows the Plasm Wraith.
</gallery>
</gallery>


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<gallery>
<gallery>
Plasmoli.jpg|The Plasm Wraith with Olimar; notice how it seems to take care of him.
Plasmoli.jpg|The Plasm Wraith with Olimar; notice how it seems to take care of him.
PlasmWraith.jpg|A close-up of the Wraith.
PlasmWraith.jpg|A close-up of the creature.
Plasm Wraith before stabbing P3.jpg|The Wraith about to use its stabbing attack.
PlasmWraithFloating.jpg|The boss floating.
Plasm Wraith P3 attack.jpg|The Wraith using its stabbing attack.
Plasm Wraith photo.jpg|The Plasm Wraith in the process of reabsorbing used plasm.
WaterElemental.jpg|Water Elemental Plasm.
WaterElemental.jpg|Water Elemental Plasm.
Elementattack1.jpg|Water Elemental Plasm.
ElectricElemental.jpg|Electrical Elemental Plasm.
ElectricElemental.jpg|Electrical Elemental Plasm.
Elementattack2.jpg|Electrical Elemental Plasm.
CrystalElemental.jpg|Crystal Elemental Plasm.
CrystalElemental.jpg|Crystal Elemental Plasm.
Elementattack3.jpg|Crystal Elemental Plasm.
Fire Elemental Plasm P3 photo.jpg|Fire Elemental Plasm.
Fire Elemental Plasm P3 photo.jpg|Fire Elemental Plasm.
Plasm Wraith photo.jpg|The Wraith in the process of reabsorbing used plasm.
Elementattack4.jpg|Fire Elemental Plasm.
Elementattackspike.jpg|The Wraith attacking.
Elementattackspike.jpg|The Wraith attacking.
Plasm Wraith P3 flying.jpg|The Wraith flying.
Plasm Wraith P3 flying.jpg|The Wraith flying.
Plasmdefeat.jpg|The Wraith defeated.
Elementattackfly.jpg|A close-up of the Wraith flying.
PlasmWraithDefeat.jpg|The Wraith after it collapses.
Plasmdefeat.jpg|The beast defeated.
PlasmWraithDefeat.jpg|The Plasm Wraith after it collapses.
PlasmWraithEnd.jpg|The creature at the end of the game.
PlasmWraithEnd.jpg|The creature at the end of the game.
Plasm Wraith before stabbing P3.jpg|The Wraith about to use its stabbing attack.
Plasm Wraith P3 attack.jpg|The Wraith using its stabbing attack.
PlasmWraithDataFile1.jpg|The first data file on the Wraith.
PlasmWraithDataFile1.jpg|The first data file on the Wraith.
PlasmWraithDataFile2.jpg|The second data file on the Wraith.
PlasmWraithDataFile2.jpg|The second data file on the Wraith.