Maturity: Difference between revisions

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(Described in detail the automatic maturity changes in Pikmin Bloom, based on Sike's extensive research.)
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==In ''Pikmin Bloom''==
==In ''Pikmin Bloom''==
In {{pb}}, maturity is noticeably more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – 22 kinds as of [[Update|version]] 42.0. Flower types differ in the species of flower and the color of the flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem, a state they reach if they are overfed. Walking for around 1500-1800 steps will result in the bare Pikmin regaining a leaf – otherwise, it will regrow it at 4:00am the following day. Pikmin can grow flowers by consuming various types of [[nectar]], but can also automatically change from leaf to bud by walking 1500-1800 steps, or when fed a single white nectar.  
In {{pb}}, maturity is more complex than in the main games, and affects different things. Leaf, bud, and flower maturities exist, but in this game there are many different kinds of flowers – over 30 types, representing several species of flower. In addition, Pikmin can be bare, having neither a leaf, bud, nor flower on their stem. The main way to change a Pikmin's maturity is by feeding it [[nectar]] in the [[Pikmin Bloom interface#Garden|garden screen]]. Nectar is fed to Pikmin individually in this game. Each type of flower has a corresponding nectar type, and feeding a Pikmin that nectar type will change its maturity to that flower type. The exception is regular white nectar, which changes leaves to buds, and changes buds or flowers to white flowers. If a Pikmin is fed nectar too many times in a row, it will become bare and can no longer be fed until it regrows a leaf.


A Pikmin's maturity does not affect its speed on [[expedition]]s, but it does affect its attack power on [[mushroom challenge]]s. Leaf Pikmin have the base attack strength, bud Pikmin have 1.1× strength, Pikmin with a basic flower have 1.2× strength, Pikmin with a special flower have 1.3× strength, and bare Pikmin have 0.9× strength.
A Pikmin's maturity does not affect its movement speed on [[expedition]]s, but it does affect its attack power on [[mushroom challenge]]s. Leaf Pikmin have the base attack strength, bud Pikmin have 1.1× strength, Pikmin with a basic flower have 1.2× strength, Pikmin with a special flower have 1.3× strength, and bare Pikmin have 0.9× strength.
 
===Automatic maturity changes===
While feeding Pikmin nectar is the main way to change their maturity, there are a number of ways for a Pikmin's maturity to automatically change, either from leaf to bud, from bare to leaf, or from any maturity back to leaf.
 
At 4:00 AM each day, all Pikmin have their maturity reset to the leaf stage. This includes Pikmin on expeditions or mushroom challenges, though Pikmin fighting a mushroom will not have their attack strength adjusted as a result of their maturity changing, even though the user interface makes it appear that they do.
 
Also at 4:00 AM, the game will try to contact the server to start an 8 hour timer. This may take a while to happen, and it relies on the phone's location services being on, so if they are turned off, the game won't be able to contact the server and start the timer until it is opened. When the timer finishes (usually just after 12:00), every single Leaf Pikmin the player has will advance to the bud stage.
 
Pikmin in the player's [[squad]] can also advance from the leaf to the bud stage automatically while the player walks. It takes around 1500 steps for this to happen. When a Pikmin auto-buds, a short animation of a flash of light appears above the Pikmin. If the garden screen isn't open at the time the auto-budding happens, the animation will play the next time the garden is opened. Auto-budding does not happen to Pikmin outside the squad.
 
When a Pikmin is overfed and becomes bare, it will regrow its leaf automatically while the player walks. It takes around 2000 steps for this to happen. This happens regardless of whether the Pikmin is in the squad or not.
 
Automatic maturity changes do not happen overnight, between 8:30 PM and 4:00 AM.


==In other media==
==In other media==