Pikmin extinction: Difference between revisions

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To counter an extinction, the affected Onion(s) spit out a single seed of the same type, with the exact rules for this depending on the game and the type of extinction. Alternatively, if possible, the player can also choose to start the next day on an area that has some sprouts of lost types and use those. Regardless, the player must then regrow the corresponding armies from scratch, and if they do not treat these lone Pikmin with care, they will be easy prey to all manner of enemies, which can quickly end in another extinction.
To counter an extinction, the affected Onion(s) spit out a single seed of the same type, with the exact rules for this depending on the game and the type of extinction. Alternatively, if possible, the player can also choose to start the next day on an area that has some sprouts of lost types and use those. Regardless, the player must then regrow the corresponding armies from scratch, and if they do not treat these lone Pikmin with care, they will be easy prey to all manner of enemies, which can quickly end in another extinction.
==Partial extinction==
==Partial extinction==
[[File:Pikmin4Extinction.jpg|thumb|A partial extinction cutscene in {{p4}} when the player has lost all [[Purple Pikmin]]]]
In {{p1}} and {{p2}}, losing all Pikmin of a given type makes it very hard, but possible, to create more in the same day. If there are still other Pikmin when this occurs, the day will go on, but if not, a [[#Total extinction|total extinction]] is declared instead. In order to create more Pikmin in the same day, the player can use [[Candypop Bud]]s or the ability of [[White Pikmin|White]] and [[Purple Pikmin]] to carry items to [[Randomness|random]]ly picked Onions. If they are unable to create any, and have to end the day, the affected Onions will spew out a single seed at the start of the next day.
In {{p1}} and {{p2}}, losing all Pikmin of a given type makes it very hard, but possible, to create more in the same day. If there are still other Pikmin when this occurs, the day will go on, but if not, a [[#Total extinction|total extinction]] is declared instead. In order to create more Pikmin in the same day, the player can use [[Candypop Bud]]s or the ability of [[White Pikmin|White]] and [[Purple Pikmin]] to carry items to [[Randomness|random]]ly picked Onions. If they are unable to create any, and have to end the day, the affected Onions will spew out a single seed at the start of the next day.


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In {{p3}}, if all of a certain type of Pikmin is lost, the Onion will immediately create a new Pikmin of that type. This will even happen if there are sprouts of the same type in a different area. If this loss happens via [[sunset]], then the Onion will spit out seeds for the affected Pikmin at the morning of the next day. In {{p4}}, only Pikmin types that the main Onion has merged with can respawn new Pikmin if all of that type is lost; any Pikmin type that is fully lost without their Onion type fused will result in it being permanently lost until more are found within caves.
In {{p3}}, if all of a certain type of Pikmin is lost, the Onion will immediately create a new Pikmin of that type. This will even happen if there are sprouts of the same type in a different area. If this loss happens via [[sunset]], then the Onion will spit out seeds for the affected Pikmin at the morning of the next day. In {{p4}}, only Pikmin types that the main Onion has merged with can respawn new Pikmin if all of that type is lost; any Pikmin type that is fully lost without their Onion type fused will result in it being permanently lost until more are found within caves.


Caves in ''Pikmin 4'' treates Pikmin extinctions similarly to ''Pikmin 2'', however, if all of one type of Pikmin is lost, a partial extinction is declared, and the game will prompt the player to rewind to a previous time before they had lost the Pikmin type. However, the player may also choose to continue without that type, although in most cases progression will be made more difficult if not impossible.
Caves in ''Pikmin 4'' treats Pikmin extinctions similarly to ''Pikmin 2'', however, if all of one type of Pikmin is lost, a partial extinction is declared, and the game will prompt the player to rewind to a previous time before they had lost the Pikmin type. However, the player may also choose to continue without that type, although in most cases progression will be made more difficult if not impossible.


Regardless of game, if the player lands on an area that has sprouts of extinct types, the respective Onions will not spit out any seeds, and the player must use those sprouts instead. Leaving sprouts behind at the end of the day works just the same as if the last Pikmin of those type have been left to be eaten by the predators of the night, except there is no actual abandonment taking place.
Regardless of game, if the player lands on an area that has sprouts of extinct types, the respective Onions will not spit out any seeds, and the player must use those sprouts instead. Leaving sprouts behind at the end of the day works just the same as if the last Pikmin of those type have been left to be eaten by the predators of the night, except there is no actual abandonment taking place.