User:Portal-Kombat: Difference between revisions

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*4) Complete the Hole of Champions
*4) Complete the Hole of Champions
*5) Build Bridges to Poison Gate
*5) Build Bridges to Poison Gate
*6) Discover a New Area
*6) Get the Lens of Truth
*7) Harvest Sprays Until Day Ends
*7) Discover a New Area
*8) Harvest Sprays Until Day Ends
You'll land in wide, open area on top of patio tiles. Call out your Red Pikmin and get to work cutting down the pellet posies here, and defeat the Dwarf Red Bulborbs at the landing site as well. Take your time, as this is a low-stress day. Once you have 50 Pikmin, turn your attention to the bundle of sticks up on the raised expanse of ground just a short walk from the tiles. Throw your Pikmin up to it and they will build it back down to you so that you can come up with all your Pikmin. Up here there's a rock of some sort to your right. Ignore it for now. Go forwards and you'll see three plants which hold berries. These berries will help you get spicy sprays, so harvest each plant twice for a total of three spicy sprays. Kill the Male Sheargrubs which pop up and take back the bodies. Now wander over to the rock that you ignored earlier. Swarm it and it will break open, revealing a dungeon entrance! You should have around 70 reds, so leap in!
You'll land in wide, open area on top of patio tiles. Call out your Red Pikmin and get to work cutting down the pellet posies here, and defeat the Dwarf Red Bulborbs at the landing site as well. Take your time, as this is a low-stress day. Once you have 50 Pikmin, turn your attention to the bundle of sticks up on the raised expanse of ground just a short walk from the tiles. Throw your Pikmin up to it and they will build it back down to you so that you can come up with all your Pikmin. Up here there's a rock of some sort to your right. Ignore it for now. Go forwards and you'll see three plants which hold berries. These berries will help you get spicy sprays, so harvest each plant twice for a total of three spicy sprays. Kill the Male Sheargrubs which pop up and take back the bodies. Now wander over to the rock that you ignored earlier. Swarm it and it will break open, revealing a dungeon entrance! You should have around 70 reds, so leap in!


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The same arena throughout the entire cave! Like all the other floors except for Sublevel 3, this one is brightly lit. When you walk through the center of the arena the Sausageborb will come crashing out from one of the walls. It looks a lot like Empress Bulblax, but don't be fooled. This is actually just a Red Bulborb which eats WAY too much. It is quite a behemoth and it will actively chase you and your Pikmin. Because it can barrel roll to the side whenever it needs to squash Pikmin, you'll want to throw purples at the head for best results. It can also dig into the ground and smash out from the walls or floors in a different area, so keep your Pikmin close. After 3/4 of its health is gone it will learn how to fall from the ceiling after it disappears, so move out of the way of its shadow- and keep your Pikmin away from the falling boulders that tumble whenever the creature hits a wall or smashes the floor. After it dies it will give up the Company Keeper (a small, multicolored bag that has images of the different-colored juggling balls on it). This item will allow you to fix your whistle so that you call only a certain color of Pikmin. Now hop on the geyser on the opposite side of where you started to leave the cave!
The same arena throughout the entire cave! Like all the other floors except for Sublevel 3, this one is brightly lit. When you walk through the center of the arena the Sausageborb will come crashing out from one of the walls. It looks a lot like Empress Bulblax, but don't be fooled. This is actually just a Red Bulborb which eats WAY too much. It is quite a behemoth and it will actively chase you and your Pikmin. Because it can barrel roll to the side whenever it needs to squash Pikmin, you'll want to throw purples at the head for best results. It can also dig into the ground and smash out from the walls or floors in a different area, so keep your Pikmin close. After 3/4 of its health is gone it will learn how to fall from the ceiling after it disappears, so move out of the way of its shadow- and keep your Pikmin away from the falling boulders that tumble whenever the creature hits a wall or smashes the floor. After it dies it will give up the Company Keeper (a small, multicolored bag that has images of the different-colored juggling balls on it). This item will allow you to fix your whistle so that you call only a certain color of Pikmin. Now hop on the geyser on the opposite side of where you started to leave the cave!
- Exit Cave -
You'll pop out above ground where you entered the cave. Anyways, you've got 15 Purples if you didn't lose any so take them along with the rest of your Reds to the bridge near the water past the three berry plants. A Yellow Wollywog will leap out to attack, so let it hop on dry land, then give it a brutal pouding with your purples. Have a few Pikmin start carrying back the body while the rest go to work on building the bridge here. Go across the bridge to the small island you see and start building the next bridge. Once both are complete, continue down the path until you discover... that the way is blocked by a poison gate. But if you look closely to the right of the wall, there is a small gap that you and your Pikmin can fit through. Go inside and follow the path out to a small, enclosed area. There isn't much here but a bunch of plants at first sight, but if you look carefully you'll notice a square drawn out in the center of the garden- and two of the flowers are creeping crysanthemums. Pound the killer plants before you do anything else. Then stand a bunch of purples on the square, as it takes over 100 Pikmin to weight this switch down. After it clicks, the soil will shift upwards and the barrier that you had to sneak through will topple down into the dirt. From this height, you are overlooking the field next to the landing site. There's a purple staff with a lens at the end here, so grab it and take it back to the landing site along with the crysanthemum heads. You'll get plenty of Red Pikmin and the Ship will use the lens to locate a new landing site! Now for the rest of the day you can flower up your Pikmin and collect more Ultra-Spicy Spray- you'll be able to get a free dose if you can find the Iridescent Flint Beetle somewhere near the landing site.
*Red Pikmin: 90
*Purple Pikmin: 15
*Treasures: 7/300


== Pikmin Species ==
== Pikmin Species ==