Hazard: Difference between revisions

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==Fire==
==Fire==
[[Image:Fire.jpg|thumb|100px|Fire.]]
[[Image:Fire.jpg|thumb|65px|Fire.]]
Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in Pikmin 2. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in Pikmin 2. When a Pikmin is on fire, they will run around in circles until they die.
Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in Pikmin 2. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in Pikmin 2. When a Pikmin is on fire, they will run around in circles until they die or until their flame is extinguished.


==Electricity==
==Electricity==
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==Water==
==Water==
[[Image:Water.jpg|thumb|250px|Water being ejected by a Watery Blowhog.]]
[[File:Pikdrownblueguard.jpg|thumb|240px|Blue Pikmin attempting to save Pikmin drowning in a pool of water.]]
Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is [[carrying Order|carrying]] a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmins head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in [[Pikmin 1]] is the [[Goolix]].{{clear}}
Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is [[carrying Order|carrying]] a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmins head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in [[Pikmin 1]] is the [[Goolix]].{{clear}}


==Poison gas==
==Poison gas==
[[Image:Poison.jpg|thumb|Poison]]
[[Image:Poison.jpg|thumb|left|Poison being emitted by a pipe.]]
Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are the only ones capable of destroying gas pipes. If a creature eats a white pikmin, then it will get poisoned. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gasses.{{clear}}
Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a asphyxiating Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are the only ones capable of destroying gas pipes. If a creature eats a white pikmin, then it will get poisoned. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gasses.{{clear}}


==Other hazards==
==Other hazards==
The term "hazard" is often used to refer exclusively to fire, water, electricity, and poison, but those are not the only things which can potentially kill Pikmin.
The term "hazard" is often used to refer exclusively to fire, water, electricity, and poison, but those are not the only things which can potentially kill Pikmin.
[[Image:Bomb-rock.jpg|thumb|250px|A bomb-rock close to detonation.]]


===Explosions===
===Explosions===
{{main|Bomb rock}}
{{main|Bomb rock}}
[[File:PikShotBoom.jpg|thumb|250px|A Bomb-rock exploding in ''Pikmin'']]
Bomb-rocks explode. '''''Any''''' Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and throw the bomb rocks at enemies. The size of the bomb rocks was enlarged in the second game , and instead of being able to carry these, Yellow Pikmin were made shockproof. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. The explosion hazard is '''not''' created by the [[Titan Dweevil]]. Any deaths caused by the attacks of a [[Gatling Groink]] count as explosion deaths, not as deaths from an enemy.
Bomb-rocks explode. '''''Any''''' Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and throw the bomb rocks at enemies. The size of the bomb rocks was enlarged in the second game , and instead of being able to carry these, Yellow Pikmin were made shockproof. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. The explosion hazard is '''not''' created by the [[Titan Dweevil]]. Any deaths caused by the attacks of a [[Gatling Groink]] count as explosion deaths, not as deaths from an enemy.


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===Sunset===
===Sunset===
{{main|Sunset}}
{{main|Sunset}}
This involves the end of the day: all Pikmin not in the landing area or with either [[Captain]] die when the day ends, whether the player ends it through the start menu or is ended due to the time limit. It is possible to tell which Pikmin colours are killed during the cutscene of the ship lifting off by the Pikmin [[spirit]]s that appear. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies.
[[File:Th PikShotSunset-1.jpg|thumb|200px|Two [[Red Bulborb]]s hunting for prey at sunset in ''Pikmin''.]]
This involves the end of the day: all Pikmin not in the landing area or with either [[Captain]] die when the day ends, whether the player ends it through the start menu or is ended due to the time limit. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin [[spirit]]s that appear. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies.


In ''[[Super Smash Bros. Brawl]]'', Olimar's Final Smash is called "End of Day", and involves the enemies that come out at night on the [[Pikmin planet]].
In ''[[Super Smash Bros. Brawl]]'', Olimar's Final Smash is called "End of Day", and involves the enemies that come out at night on the [[Pikmin planet]].


===Boulders===
===Boulders===
Boulders fall from the sky in certain caves, much like bomb rocks do. They are also produced by [[Lithopod]]s and made to fall by the [[Empress Bulblax]] and [[Segmented Crawbster]]. Boulders kill any Pikmin in the area they land instantly, with no chance of saving the crushed Pikmin. Whether produced by an enemy or falling from the ceiling, boulders can be used to injure or defeat unlucky enemies with good timing and positioning; however, it should be noted that the boulders spat from the [[Armored Cannon Beetle]] in [[Pikmin 1]] are only lethal to [[Olimar]] and the Pikmin, and not to other enemies.
Boulders fall from the sky in certain caves, much like bomb rocks do. They are also produced by [[Lithopod]]s and made to fall by the [[Empress Bulblax]] and [[Segmented Crawbster]]. Boulders kill any Pikmin in the area they land instantly, with no chance of saving the crushed Pikmin. Whether produced by an enemy or falling from the ceiling, boulders can be used to injure or defeat unlucky enemies with good timing and positioning; however, it should be noted that the boulders produced from the [[Armored Cannon Beetle]] in [[Pikmin 1]] are only lethal to [[Olimar]] and the Pikmin, and not to other enemies.
[[de:Gefahren]]
[[de:Gefahren]]
[[Category:Hazards]]
[[Category:Hazards]]
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