Talk:Hazard
See I think the most deadly is the explosions
Poison Pipes will return but only after a long time, I noticed them again on day 105, they are all back. Learner
is it just me or do pikmin burn,drown,and generaly die faster in pikmin 1?Rocky0718 01:14, 18 April 2008 (UTC)rocky0718Rocky0718 01:14, 18 April 2008 (UTC)
- Fire hazards and water from Goolix definitely kill them a lot faster, one of the reasons why I think Red Pikmin are a lot less useful in Pikmin 2. —Jimbo Jambo
Sample video name[edit]
I watched the sample video on the title screen in Pikmin 2 (If you wait for awhile, it will show a video...), and it refered to the Poison as Gas. It was the one where Louie did something bad, Olimar saved the Pikmin, and then It said Gas = Bad, and Shock = Bad, so I changed the hazard names from Poison and Electricity to Gas and Shock. Killer bread bug 72
- I've seen the demo video, but I think they names should stay as they are. For one, shock is a verb, not a noun; you don't say "That wire has shock running through it." Also, while the poison hazard is in the form of a gas, "gas" by itself does not necessarily imply poison, since even the atmosphere is made up of different gasses. —Jimbo Jambo
I think 'electricity'/'poison' are more accurate descriptions, and they're used everywhere else anyway. I'm not clear on the extent to which they're used in the gameI am now clear why the edit was made, but I'd say they be reverted to what they were before if only to remain in-keeping with the rest of the wiki's articles and the Pikmin community in general. And the demo thing is likely only using those words for effect, since they're more punchy, more appropriate for advertisement.GP
I agree, but with your Noun-verb point, electricity-shock they might go together, like: Shock is the most dangerous hazard, as the electricity running through it kills pikmin instanly. Poison-gas, I think that you could only interchange these words, but could also combine them into poison gas, which is more descriptive than just gas. Killer bread bug 72
- I'm not really sure what you're saying about shock. "Shock" isn't a thing, it's an action. You wouldn't say "Red Pikmin are immune to burn," or "Take a bath in a tub full of soak." Also, I suppose we could expand "poison" to "poison gas," but we shouldn't change every single instance, since that would just get repetitive and annoying. —Jimbo Jambo
Non-elemental hazards[edit]
I'm not really sure things like enemies and bottomless pits should count as "hazards." I mean, yes, they are hazardous, but do they really fit in this article? —Jimbo Jambo
- I think they should be there, since hazards are anything that can harm Pikmin. I see what you mean, but then the article would have a different name to be specific to elemental hazards. I see it more as a list of ways Pikmin can die or captains can come to harm than hazards in that sense.GP
- "Hazards" is usually used to describe fire, water, electricity, and poison, but yeah, like I said, everything else there is indeed hazardous. I wouldn't have thought that being eaten by a monster or falling to one's death really needed explaining, but meh. Still though, I think they should be separated from the other hazards, like by putting them under an "Other hazards" section, which opens with something like "Fire, water, electricity, and poison aren't the only things that can harm Pikmin. Among the games various other hazards are..." I think explosions would fit under there too. —Jimbo Jambo
- Right now I'm just trying to figure out how we can separate these other "hazards" from fire, water, electricity, and poison. I'm going to go ahead and make that section, and you can of course open up the conversation about which hazards we should actually include.
- Oh, also, does anyone disagree that explosions should be categorized of the other hazards? And, I'd also liker to remove that Bulbmin thing in the article's intro because of possible spoiler issues (besides, it's already mentioned on the Bulbmin article that they're immune to fire, water, electricity, and poison). —Jimbo Jambo
Sunset Glitch[edit]
I put in a glitch about Sunset, but Prezintenden deleted it. 2 things. 1. Why? 2. The glitch is real because I've seen it a lot. If a Cannon Beetle Larvae is there at sunset in Pikmin 2, of either type, and it just happens to kill an enemy, such as a Bulborb with it's boulders firing at your ship, the dead enemy will vanish the second after its done dying.
Any explanations as to why you deleted it would be nice, because I think people should know about this somewhat confusing glitch. --UltimatePikmin 03:47, 29 January 2009 (UTC)UltimatePikmin
- I am in no way denying that this is a glitch or its existance. But I must ask you, why on Earth this article? It's about game elements that can kill Pikmin, not about things that happen when two enemies shoot stuff at each other.--Prezintenden
- His reason was provided in the edit summary, and he's right, that probably is the wrong place for it. I believe we had a page about enemies sometimes speeding up at sunset, but it may have been deleted for there not being enough to say about it, but I don't actually remember. Perhaps we should made a "Sunset glitches" article to describe all of the glitches that happen at the end of the day. —Jimbo Jambo 19:28, 29 January 2009 (UTC)
Hey, in Pikmin 1 Olimar can punch the fire geysers and it looks as if he's dealing damage. Is he? I haven't tried it, but maybe you can put them off.
Snakeboss14
Enemies[edit]
The summary says that hazards are non-living traps. Why, then are enemies in the article?
Snakeboss14
- Um, Iunno. I guess I didn't look at that when I added the enemies section. I think that rewording the intro is more appropriate than removing that section, as they are hazards to the Pikmin; I'll do that.GP
The wrong part[edit]
Hazards only get stuck on their flowers in the cutscene! In-game, the hazards on their bodies!--the master --MewFan128 15:16, 26 June 2009 (UTC)
- They get stuck in their flowers, but when the Pikmin are running they leave a trail that makes it look as if it's in their whole body.
Snakeboss14
??? I saw, they stood still [about to die], and it was on their bod!--
the master --MewFan128 15:41, 27 June 2009 (UTC)It only applies to water, but I can't save!
- That's weird, I've never seen that...
Snakeboss14
Mmmm, the water stuck in the Pikmins' flower is bigger than them... aren't you confused?
0_0 and the save part is sometimes the save page thing doesn't pop up!--
the master --MewFan128 16:20, 27 June 2009 (UTC)
I meant the thing you use on pikipedia when editing.--
the master --MewFan128 16:07, 28 June 2009 (UTC)
What's with the bugeyes?--
the master --MewFan128 03:26, 29 June 2009 (UTC)
I know.--
the master --MewFan128 14:22, 29 June 2009 (UTC)
Hey can we add the little hazard pictures from the caves templates next to each of the hazards? also I heard man-at-legs and the gatling groink attacks count as explosion deaths but I am too lazy to test it.MRPANTS 09:10, February 19, 2010 (UTC)
- ...No. They're way too small, would look out of place, and would just confuse in general. Also, I doubt that with the explosion-counting enemies. I'm pretty sure only the Dirigibug has that.--Prezintenden
yeah they would look kinda out of place... also I just tested with the groink in wistful wild (guess im not that lazy); the results show that indeed the groink does count as an explosion death. as for Man-at-legs im not sure. 100 blues died in the name of science today 17:15, February 19, 2010 (UTC)
can the main engine kill you?MRPANTS 10:48, March 12, 2010 (UTC)
- Yes, it explodes midway through Day 27. Miles. 20:43, March 12, 2010 (UTC)
Icon improvement[edit]
I suggest the icons used on the cave infobox be improved. I don't want to offend the original creator of those icons, and they are quite comprehensible, but I'm suggesting we try creating vectorial images for them. I'll take a shot and try to make one or two vectorial images of some hazards and see how they look. {EspyoT} 15:29, 12 October 2010 (EDT)
That'd be nice. Maybe for the obstacle icons too? Vol (Talk)
- Oh, of course. I forgot to mention the obstacles. Either way, I've done everything. Uploading ATM... {EspyoT} 18:43, 12 October 2010 (EDT)
- Ok, done... But 4 (at least) of the icons don't show up correctly. Electricity (), the red X (), black gates () and white gates () don't show up at all; and the high ledge icon () and buried treasure () are incorrect. They should display some grass and an arrow. If one clicks on an image, one can see what was supposed to show. If the wiki doesn't fix it by tomorrow, I'll try to see what the problem is.{EspyoT} 19:28, 12 October 2010 (EDT)
So, did you find what the problem is?
Snakeboss14
- Not yet. I'm currently in my university, but once I get home, I'll try a thing or two that might fix it. {EspyoT} 09:15, 13 October 2010 (EDT)
- Oh, thanks GP. I also uploaded
[[:File:Buried.svg]]and it also has a problem. I've tried several things: Making sure the page size isn't smaller than the image size, saving it in plain SVG format... Nothing seems to work. It's a problem with the wiki, because the browsers can show them correctly. {EspyoT} 14:25, 13 October 2010 (EDT)
- Oh, thanks GP. I also uploaded
What is X supposed to be?
Snakeboss14
- Idunno. Its template was on the category before I added a vectorial image of it. Hovering over it shows the text "None". I never played Pikmin 2, so does anyone know if there is a single cave in the game that is hazard (or obstacle) free? {EspyoT} 14:47, 14 October 2010 (EDT)
- Isn't the Emergence Cave hazard and obstacle-less? Oh, and thank you for updating the icons I made.
- Emergence Cave is hazard and obstacle-less, a few others are obstacle-less as well. Vol (Talk)
- Well, isn't it? Or is someone planning to make a 'no-hazard' hazard-icon?--Prezintenden
- Well, thinking about it, there's really not much point in adding a "'no-hazard' hazard icon" --Prezintenden. Writing "None" is fine, is it not? {EspyoT} 18:35, 14 October 2010 (EDT)
Yeah, probably is. I was in a hurry to get it done, we probably don't need it. Vol (Talk)
New images[edit]
I recently started ripping things straight from Pikmin 2, and I have rips of the high scores things, kinda like this one:
However, the ones I ripped are slightly lower resolution than the ones I screencapped from the game. Should we keep the screencapped ones or replace them with the ones that were ripped straight from the games files. Ymmot392 (talk) 21:09, January 15, 2013 (UTC)
Spore[edit]
Is Spore actually coded as a hazard, i.e. is it possible to edit an existing Hazard to cause the Spore/Mushroom Pikmin condition? --
Amnesiac
Journal 22:52, February 28, 2023 (EST)
- They're most likely not, but it's still one of the dangers players should be aware about. — {EspyoT} 10:59, March 5, 2023 (EST)
- Also keep in mind that it's only a hazard in the first game, so it wouldn't be in the code of later games. — Soprano(talk) 02:23, March 13, 2023 (EDT)
- Yeah, I figured it would only be in the code of the first game. Unfortunately, the code of the first game was an enigma wrapped in a mystery the last time I was up-to-date on the hacking scene. Would be interesting to see if, say, Fiery Blowhog or spouts of fire could be switched around. The havoc water would wreak... --
Amnesiac
Journal 03:04, March 13, 2023 (EDT)
Where did the spanish name came from?[edit]
I'm not aware of any use of the term "hazard" in any Pikmin game, aside from Hazard Training, so maybe it came from a guide, or i'm just very dumb, but i'm just intrigued from where the spanish name came from Kebbo(talk)
- Hazard is used on the wiki as a descriptor noun, not as a proper noun per se. I don't think it's necessarily a thing recognized by the games, or even named in them. So I don't know where the Spanish name came from. I think you can remove it. — {EspyoT} 15:05, April 5, 2023 (EDT)
Gas[edit]
In Pikmin 4, the Toady Bloyster emits a black gas that causes Pikmin to scramble and panic. It goes away after a while and doesn't cause any damage though, so is it a different hazard or is it just Panic? GoldPikmin (talk) 16:15, September 17, 2023 (EDT)
control prior to 4[edit]
while control is a much more noticeable and prevalent hazard in 4 it technically has been in the series prior the Spore hazard listed on the page from Pikmin, is technically a form of control with the same enemy responsible for it having Control instead in 4 said enemy being the Puffstool only difference being the transformed Pikmin. and then we also have the Antennae Beetle which 'whistles' Pikmin not that much unlike Moss does. While 'different' to a certain degree, at the same time they are kind of the same thing with an enemy essentially taking control of your Pikmin and becoming their new leader. Only issue I can see would be on how to mention them while also making a distinction between the two.... Pikmin Theories (talk) 06:46, May 2, 2026 (UTC)
- Ultimately, it can be difficult to determine which hazards should be denoted as separate or together in the instance of more obscure ones, but I'd make the argument that Control and Spore should definitely be separate. While they both do, at their very simplest, function by taking Pikmin away from the leader and making them no longer able to be controlled, the Spore hazard has the very unique feature of the Pikmin attacking the player themselves, on top of the hazards' effect on Pikmin manifesting very differently aesthetically. Fire and Poison in Pikmin 2, for example, are effectively identical to non-White Pikmin or leaders, but those are denoted as separate hazards and I don't think anyone thinks they should be together. One could argue that because the Puffstool produces the same spores that cause the Spore and Control hazards in both P1 and P4, they should be the same, but the Groovy Long Legs also uses the Control hazard in P4 and is not whatsoever connected to P1's Puffstool; from the perspective of the Groovy Long Legs, the Control hazard should objectively be denoted as its own topic, and this stays true for the Puffstool. As for what you have to say about Moss and the Antenna Beetle, I do think that should possibly be mentioned on this page. Moss's effect, by appearance, is identical to the Control hazard, and the section on her page about how she functions as an enemy does link to said hazard, so I think it should probably be mentioned there, but it may not be a perfect fit considering they do manifest slightly differently. As for the Antenna Beetle, it is indeed similar to Moss but lacks a particle effect and isn't in P4, so it probably shouldn't be in the Control section, but I also don't think it has enough characteristics of a hazard to warrant its own section. The Pikmin just run to the beetle and ignore the leaders' whistle; they don't react differently otherwise, so it might not be significant enough. Overall, I do think we should get some more opinions on if Moss's whistle should be added to the Control section, and I personally think it should. (I also just now realised that you weren't really arguing for Moss's effect to be documented here, but my points still stand.) Deeb1324354657 (talk) 05:14, May 3, 2026 (UTC)
- Moss is already mentioned although under spoilers. Now I'm not saying Spore should be removed or anything like that, I'm just saying that it and the antennae beetle should deserve some sort of mention due to how similar they are. as mentioned, before they do do functionally the same thing, although at the same time completely different. While I agree the Puffstool and Groovy being different they still both use the control hazard, actually all 3 sources in 4 use control differently, Groovy makes them dance, Moss takes them, and Puffstool makes them follow it similar to the antennae beetle as well as it's original incarnation minus mushroom pikmin. the issue is that we have a hazard that functions differently yet similar every time it's used. and doesn't the antennae beetle have a particle effect? I mean it has that whistle not too different from the leader's whistle's particle effect. I'm merely suggesting that Spore and the antennae beetle get some sort of small mention due to practically being the same thing while also mentioning they are a bit different. the puffstool kinda makes it a bit complicated, but the whole point of control is for the enemy to take command of your squad and potentially lead them into danger. something which all instances do in their own unique way, Moss and Puffstool for sunset, groovy for crushing, and antennae beetle for whatever they run into. 4 didn't necessarily 'create' the hazard just made it a lot more noticeable with it being different from game to game similar to the Bomb Rock situation. Am definitely going to have to disagree with fire and poison being the same due to requiring different pikmin. I'm just suggesting a slight mention is all as control has technically been around longer than 4, the thing is it's kinda tricky with it being such a unique hazard.Pikmin Theories (talk) 07:55, May 3, 2026 (UTC)
- Oh, haha, I overlooked that. I don't understand the argument you are making here; Spore is already mentioned on the page, are you proposing that the Antenna Beetle's whistle should be mentioned in the same section as it? In which case, I disagree; the hazard is called Spore, among the functional difference of changing Pikmin into Mushroom Pikmin, which as I said earlier is only similar to the Antenna Beetle's whistle in the sense that they both take Pikmin from the leader's command, which is not a big enough similarity to warrant them being in the same section. The Antenna Beetle's whistle attack itself does have a particle effect, but what I was saying is that I don't believe it makes an effect on the Pikmin, unlike the Control, Spore, or really most other hazards, so I'm not sure if it should be mentioned on the page. Additionally, I was not stating that Fire and Poison should be stated as the same hazard; I was using the example precisely to illustrate that, while some hazards behave almost the same way, they are still denoted as separate based on differences in aesthetic and origin, which is the case for Spore and Control, and serves as my argument for why they should be listed as separate. I agree that a mention of the Antenna Beetle's whistle, if deemed significant enough to be mentioned at all, would probably go in the Control section; what I'm saying is, it should definitely not go in Spore, just like how Fire and Poison are not mentioned in the same section even though they function similarly in some games, despite large aesthetic differences. Spore changes the Pikmin aesthetically and makes them attack the player, which is different from the Control hazard as it appears elsewhere; both of them fundamentally do take Pikmin away from the leader, but they do more than just that, so trying to connect them based on one small similarity would be a mistake. Overall, I'm kind of confused about the argument you are making here; you said you don't think Spore should be removed, but that it should be mentioned - but it already is mentioned in its own section, so I don't understand. You've only said that it should be mentioned when also saying that the Antenna Beetle should be mentioned, so maybe you mean that their similarities should be stated on the page, but in that case, the Antenna Beetle's whistle is substantially more similar to the Control hazard (especially Moss's whistle) than it is to Spore, so if it's stated it should definitely be in the Control section, no? Deeb1324354657 (talk) 16:08, May 3, 2026 (UTC)
- Just because Spore controls Pikmin by making them Mushroom Pikmin, it doesn't mean the similarities make it worth the mention for the Control section. That would be making elemental hazards similarities, which we all don't want to do, and with that case, there is no need to make a similarities mention really (all elemental hazards are put first anyways). The thing I don't understand is for Control needing to mention Spore similarities if they are both so distinct from each other, especially compared to elemental hazards, which for the latter all function pretty similarly but are still distinct? Yes, Spore and Control are similar but distinct as Spore makes Pikmin enemies (Mushroom Pikmin), while Control makes the Pikmin stuck near the enemy. I can't see these two hazards being pretty the same thing if Spore is a harmful hazard to the leader compared to Control which is mostly harmless aside from Groovy Long Legs, so mentioning Spore in Control just doesn't work. The distinct part overrules the similarities if you catch my drift.
- Also for Control, while the three enemies have their own somewhat different uses for Control, the hazard still functions as what it is. Puffstool and Groovy Long Legs Control function is the same because the Pikmin jump around the enemy, just with the latter taking advantage of it more with the high chance of crushing the Pikmin, while Moss on the other hand collects the Pikmin (side note: if there hasn't been a mention about this, there should be mentions of Control failing to work (as in Moss can't collect Pikmin if she whistled them but are blocked off) and then being indirectly used by Moss for Pikmin to fall into hazards (only water in Hero's Hideaway) as a way for her to **directly** commit Pikmin casualties). Furthermore, like you said, Pikmin Theories, the sunset effect is a major factor to Control for both Moss and Puffstool. In this case, Control still works and functions the same in two instances between two enemies, so if anything, Control is multi-purposed.
- As for the Antenna Beetle, I haven't touched Pikmin 2 to really have a proper stance on this. Maybe the Antenna Beetle is worth mentioning for a similarity, but only if the function is properly similar, unlike Spore which way, way, more distinct. Control is already a distinguishable hazard given its particle and its functions as its own thing despite the three enemies have their own purposes for using the hazard, while still being the same throughout all of them.
- The mention for Control and Spore similarities should not be necessarily point-blank.
Pump3r6unk (talk) 00:54, May 4, 2026 (UTC)
I think we're getting a bit off topic and focusing too much on the Puffstool, I only brought it up due to it doing two different things while essentially doing the same thing between games. as I said before the Puffstool is a bit complicated one in the mix though I do believe that spore and control being similiar is a bit different then fire and poison being similiar due to the same enemy thing. maybe just have a mention that the puffstool had a similar but different effect before, but I digress. the whole point of this topic is to discuss the 'control' hazard prior to 4 as a whole which the antennae beetle would fall into. as stated the puffstool is a bit of a tricky one that comes to the discussion. but the main point is that control wasn't a 'hazard' until 4 but that it still existed in the series prior. without some sort of small mention to these similar occurrences it makes it seem like control made it's first appearance in 4 in which from a technical stand point it did not. the point of the topic is on how to handle these instances as just saying control made it's first appearance in 4 seems a bit wrong or misinformation. now if the antennae beetle had been in 4 I'm sure it'd be a source of control. as explained on how all the creatures use the control hazard differently makes control a bit more of a broad and complex hazard. mainly suggesting a mention of the antennae beetle. as for the pufstool something like a note saying along the lines of "In Pikmin instead of control the Puffstool used a similar but different hazard, see Spore" i only bring up the puffstool due being a control user in 4 but does something similiar in 1 to the same extent. otherwise it sounds like the puffstool always had control. again the main point of this topic is about how control has been an obstacle throughout the series but how it wasn't 'officially named' a hazard until Pikmin 4. Pikmin Theories (talk) 03:17, May 4, 2026 (UTC)
- I am pretty sure Puffstool has the mention of this on its page. It's just not on the Hazards Page. Spore being comparably to Pikmin 4's Puffstool's Control sort of makes sense, because the enemy controlled Pikmin in both games, but the similarity mention of Spore isn't worth it if there are two enemies that use Control for different reasons. Not to sound hypocritical, but bringing up Groovy Long Legs and Moss's for a comparison to Spore doesn't feel right because they don't use the Pikmin against your leader or Pikmin. Case and point, Spore and Control have different purposes with the former being far more detrimental and very distinguishable as its own thing with Mushroom Pikmin. Again, I don't really know what to say about Antenna Beetle because I haven't played Pikmin 2, nor if it's way of controlling functions the same as Pikmin 4's Control. I get that the enemy's use of controlling Pikmin would mean it came first before P4's Control, but I am not sure if a technicality is enough to make it official when it hasn't. Then again, eating is already classified as a hazard by means of attack, so where would Antenna Beetle's go?
Pump3r6unk (talk) 06:59, May 4, 2026 (UTC)
- I agree with Pump3r6unk in general that it shouldn't be mentioned more than it already is that Spore and Control are similar, because like they said, one is significantly more harmful and also creates Mushroom Pikmin, a very unique trait. They're both used by the same enemy across different games, but they simply enough do different things, and I believe the minor similarities (on top of the fact that Control is used by enemies other than the Puffstool) are not enough to warrant a stated connection. The very concept of your Pikmin being taken from you and made unable to be regularly called back, as shared in Spore and Control, is indeed a similarity between them - both manifest by "controlling" your Pikmin - but that's not the only thing the Control hazard is about, so making the argument that specific Control hazard appeared in other games is not something I believe is correct. As for the Antenna Beetle, the same thing is true that it doesn't have the unique traits of the Control hazard like the pink particle effect, but I think it's possible that it could still be grouped into Control, if we get some more opinions on this. In general, something that makes hazards recognisable as the same exact hazard between games is the particle effects; fire from Pikmin and Pikmin 4 are very easy to call the same hazard because both look like fire and set your Pikmin on fire, whereas the Antenna Beetle's whistle and the Control particle effect look different. So I think this should have some further debate. Deeb1324354657 (talk) 16:07, May 9, 2026 (UTC)
I guess I'll concede the Puffstool thing, like I said it was kinda off topic and the more complicated one. sort of a just how far can we take this? sort of thing. as to a certain extent it could be seen as the same effect but done differently akin to how in 1 only yellows can handle bomb rocks while in 2 none can, and 3 all pikmin can use bomb rocks etc. where it's the same thing but handled differently hence the suggestion for a small mention/redirect. as mentioned this mostly specifically about the antennae beetle. although I'm not sure I follow about control doing more then just controlling them. what else does it do? my apologies if i'm missing something, haven't necessarily experienced control a lot in 4 so i really don't know much other then what i know about control and what is on the article which is essentially commanding the pikmin to act a certain way. Heh that makes me think of a fun one that i don't think i would count due to being cutscene exclusive would be glidmander. i guess in laymans terms th topic is about just what exactly does or doesn't constitute as 'control' my apologies again if i made the point a bit too hard to understand, but i think you guys are starting to get at what i'm getting at.Pikmin Theories (talk) 08:50, May 10, 2026 (UTC)
- By "that's not the only thing the Control hazard is about", I meant it has a specific particle effect with the pink stuff, and causes the Pikmin to dance in a specific manner (or cling to Moss). These are kind of just technicalities, but I'm making the argument that control is a unique hazard for these reasons. Deeb1324354657 (talk) 15:10, May 10, 2026 (UTC)