Music in Pikmin: Difference between revisions

5,545 bytes added ,  8 years ago
Added areas, with tables for their instrumentation.
(Added links and descriptions to all cutscene themes. Area themes come next!)
(Added areas, with tables for their instrumentation.)
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;[https://www.youtube.com/watch?v=TTbokUUIjuk&index=32&list=PL13D58C62AD5DE7A2 Credits]:
;[https://www.youtube.com/watch?v=TTbokUUIjuk&index=32&list=PL13D58C62AD5DE7A2 Credits]:
Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a [http://dictionary.onmusic.org/terms/2922-ritardando ritardando] late in the piece that signals a repetition of the beginning and then the smooth end.
Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a [http://dictionary.onmusic.org/terms/2922-ritardando ritardando] late in the piece that signals a repetition of the beginning and then the smooth end.
{{endspoiler}}


== Areas ==
== Areas ==
The [[area]]s in [[Pikmin (game)|''Pikmin'']] all have memorable dynamic themes that set the mood for daily exploration. The themes are generally calm and meant to be background to the gameplay, but they will add extra instruments to heighten the intensity of the music whenever Captain Olimar is near an [[enemy]]. All area themes also have versions that play when the day is close to ending, normally using softer sounds and less intense instruments. The battle mix can still be added to these versions, however. Each area has a unique instrumentation for its theme and variations.
In [[Challenge Mode (Pikmin)|Challenge Mode]], all area themes undergo around a 20% increase in tempo to stress the added urgency of having one day to cultivate Pikmin.
The emboldened instruments in this section's tables are the instruments that predominantly carry a melody.
=== [https://www.youtube.com/watch?v=VRXDdwQEkyM&list=PL13D58C62AD5DE7A2&index=6 The Impact Site] ===
A playful theme that immediately reassures the player that Captain Olimar is safe after he crash-lands. The high-pitched melody carried on glockenspiel and pizzicato violin also accent the tiny stature of Pikmin as they are discovered.
'''Instruments'''
{| class="wikitable" colspan="3" rowspan="2"
|-
!Main Version !! Enemy Mix !! Sunset Version
|-
|'''Oboe''', [http://en.wikipedia.org/wiki/Contrabassoon contrabassoon], '''glockenspiel''', '''violin''' (pizzicato and section), violas, and cellos. || Horns, tuba, timpani, snare drum, bass drum, crash cymbals, violins, violas, and cellos.|| '''Tenor recorder''' (or other [http://en.wikipedia.org/wiki/Fipple fipple flute]) and classical guitar.
|}
The strings in the regular version drop out when the enemy mix is added. Only during the sunset version of the theme is a tuba added in the enemy mix.
=== [https://www.youtube.com/watch?v=jM2X2nT4fYo&list=PL13D58C62AD5DE7A2&index=7 The Forest of Hope] ===
A calm theme that highlights the natural wholesomeness of the wilderness, while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin.
'''Instruments'''
{| class="wikitable" colspan="3" rowspan="2"
|-
!Main Version !! Enemy Mix !! Sunset Version
|-
|'''DX electric piano''', piano, violins, violas, and cellos.|| Congas.|| Marimba, '''music box''', violins, violas, and cellos.
|}
During [[Challenge Mode (Pikmin)| Challenge Mode]], the piano plays an octave above its part in the main game.
=== [https://www.youtube.com/watch?v=cznGPMgNFL4&index=8&list=PL13D58C62AD5DE7A2 The Forest Navel] ===
With a widening scope of exploration, a new visual landscape, and three types of Pikmin, this area's theme can afford to sound more exotic. The principal of this theme is a chordal instrument upon a droning C, unlike the previous two areas with a solid melody over C major. The faster tempo may also encourage the player using this area to discover more efficient ways to organize Pikmin.
'''Instruments'''
{| class="wikitable" colspan="3" rowspan="2"
|-
!Main Version !! Enemy Mix !! Sunset Version
|-
|Harp (synthetically played with mallets), '''acoustic guitar''' (played with slide), [http://en.wikipedia.org/wiki/Talking_drum talking drum], tambourine, and contrabass.|| Congas, bongos, gourd shaker, and oscillating sounds resembling [http://en.wikipedia.org/wiki/Sizzle_cymbal sizzle cymbals].|| Harp (synthetically played with mallets), [http://en.wikipedia.org/wiki/Sarod '''sarod'''], and contrabass.
|}
=== [https://www.youtube.com/watch?v=7zQtA4vh3LM&index=9&list=PL13D58C62AD5DE7A2 The Distant Spring] ===
This area's theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a cymbal-like melodic instrument that will make a comeback in [[''Pikmin 3'']].
{| class="wikitable" colspan="3" rowspan="2"


;The Impact Site:
'''Instruments'''
|-
!Main Version !! Enemy Mix !! Sunset Version
|-
|'''"Cymbalesque"''', celeste, flanged bowed piano, [http://en.wikipedia.org/wiki/Mark_tree mark tree], pad strings, and female voice.|| Contrabassoon, timpani, snare drum, bass drum, crash cymbals, piano, violins, violas, cellos, and basses.|| Tenor recorder, clarinet, celeste (regular and echoed), mark tree, '''accordion''', bowed piano, and female voice.
|}


;The Forest of Hope:
Most of the accompaniment for the accordion drops out in the sunset theme when the enemy mix fades in. Also, this is the only time the contrabassoon is heard in the theme, it replaces the basses.


;The Forest Navel:
=== [https://www.youtube.com/watch?v=unSIw-vxm8o&index=10&list=PL13D58C62AD5DE7A2 The Final Trial] ===
The gentle, calm, and predominantly major music of the game so far suddenly takes a sinister turn in The Final Trial. Although the melody and some accompaniment are a chipper skipping tune, the texture underneath it is a bass drone in F and a chromatic celeste that does not fit in wherever the piece goes. And whenever combat ensues, the piece becomes even more suspenseful with low piano octaves that accent at weird times.


;The Distant Spring:
'''Instruments'''
{| class="wikitable" colspan="3" rowspan="2"
|-
!Main Version !! Enemy Mix !! Sunset Version
|-
|'''Flute''', horn, tuba, marimba, piano, and violins (cellos briefly in the first few stabs). || Snare drum, crash cymbals, piano. || '''Flute''', horn, harp, celeste and violins.
|}


;The Final Trial:
The tuba drone fades out when the enemy mix fades in, so that the tuba and low piano do not conflict and become muddy-sounding.


== Bosses ==
== Bosses ==
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