Music in Pikmin 2: Difference between revisions

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=== Hole of Heroes ===
=== Hole of Heroes ===
*[https://www.youtube.com/watch?v=BngBNaB5Dnk&list=PL8270A5CCBAE70F4B&index=120 Olimar's version]
*[https://www.youtube.com/watch?v=BngBNaB5Dnk&list=PL8270A5CCBAE70F4B&index=120 Olimar's version]
*[https://www.youtube.com/watch?v=o_jOQTeGzsc&index=121&list=PL8270A5CCBAE70F4B Louie's/The President's version]
*[https://www.youtube.com/watch?v=o_jOQTeGzsc&index=121&list=PL8270A5CCBAE70F4B The President's version]
This theme, tied with Toybox 3 for rarest in the game, is very similar to [[Music (Pikmin 2)#Tile 2|Tile]], with a mostly synthesized ensemble and an irregular time signature conveyed by one repeating gesture. Although the scenery of the sublevel, an underground submerged stump, does help this particular synthetic theme feel more organic. Interestingly, the task mix is the tabla from [[Music (Pikmin 2)#Fire|Fire]], which (along with the groove of enemy and combat mix) superimposes a 4/4 rhythm on the irregular gesture in celeste.
This theme, tied with Toybox 3 for rarest in the game, is very similar to [[Music (Pikmin 2)#Tile 2|Tile]], with a mostly synthesized ensemble and an irregular time signature conveyed by one repeating gesture. Although the scenery of the sublevel, an underground submerged stump, does help this particular synthetic theme feel more organic. Interestingly, the task mix is the tabla from [[Music (Pikmin 2)#Fire|Fire]], which (along with the groove of enemy and combat mix) superimposes a 4/4 rhythm on the irregular gesture in celeste.


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=== Key (Challenge Mode) ===
=== Key (Challenge Mode) ===
[https://www.youtube.com/watch?v=k9St988S3-A&list=PL8270A5CCBAE70F4B&index=154 Both leaders' version]
*[https://www.youtube.com/watch?v=k9St988S3-A&list=PL8270A5CCBAE70F4B&index=154 Both leaders' version]
No matter what sublevel is being explored in [[Challenge Mode]], collecting [[The Key]] will yield this theme (unless the leaders are still actively engaging a boss, in which case the theme is heard when the boss is defeated). Although the random organ and trumpet gestures can convey many different chord progressions on their own, the steady piano playing A♭ keeps the progression of the whole piece sounding like a suspended D♭ progression. There is no resolution to D♭, so this theme actually gives the player a sense of tension to continue on to the next sublevel or the end of the cave, augmented by the ticking clock, of course.
No matter what sublevel is being explored in [[Challenge Mode]], collecting [[The Key]] will yield this theme (unless the leaders are still actively engaging a boss, in which case the theme is heard when the boss is defeated). Although the random organ and trumpet gestures can convey many different chord progressions on their own, the steady piano playing A♭ keeps the progression of the whole piece sounding like a suspended D♭ progression. There is no resolution to D♭, so this theme actually gives the player a sense of tension to continue on to the next sublevel or the end of the cave, augmented by the ticking clock, of course.


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