Music in Pikmin 2: Difference between revisions

→‎Caves: Goodbye Toybox 3. Happy merging.
(→‎Caves: Added most internal names and the two near-identical tracks. See the talk section.)
(→‎Caves: Goodbye Toybox 3. Happy merging.)
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The 14 '''[[caves]]''' of the main game and the 30 caves of [[Challenge Mode (Pikmin 2)|Challenge Mode]] use a total of 24 different compositions (plus a default 25th in Challenge Mode) for their [[sublevel]]s (not including sublevels set exclusively for boss battles). The cave themes are different from the area themes in that they are minimalistic and randomly generated, to reflect the more minimalistic and random layout of cave floors. Specifically, normal cave themes have very few instruments playing at once, and the main instruments either have preset rhythms and select randomly from a pitch set, or (more usually) have preset samples that play on randomly selected beats. That being said, the music will still dynamically add mixes to reflect parameters in gameplay. These parameters are the same as the [[#Areas|area themes]], but since there are no Burgeoning Spiderworts underground and since the [[day]] does not progress, there are no Spiderwort mixes or Sunset versions of these themes. The selection of a cave theme for a certain sublevel seems to depend on the design and content of the sublevel, although this happens more noticeably with some themes than with others; in Challenge Mode this is even less of a priority.
The 14 '''[[caves]]''' of the main game and the 30 caves of [[Challenge Mode (Pikmin 2)|Challenge Mode]] use a total of 24 different compositions (plus a default 25th in Challenge Mode) for their [[sublevel]]s (not including sublevels set exclusively for boss battles). The cave themes are different from the area themes in that they are minimalistic and randomly generated, to reflect the more minimalistic and random layout of cave floors. Specifically, normal cave themes have very few instruments playing at once, and the main instruments either have preset rhythms and select randomly from a pitch set, or (more usually) have preset samples that play on randomly selected beats. That being said, the music will still dynamically add mixes to reflect parameters in gameplay. These parameters are the same as the [[#Areas|area themes]], but since there are no Burgeoning Spiderworts underground and since the [[day]] does not progress, there are no Spiderwort mixes or Sunset versions of these themes. The selection of a cave theme for a certain sublevel seems to depend on the design and content of the sublevel, although this happens more noticeably with some themes than with others; in Challenge Mode this is even less of a priority.


The list of themes below is in a reasonable main-game order: [[Emergence Cave]], [[Hole of Beasts]], [[White Flower Garden]], [[Citadel of Spiders]], [[Bulblax Kingdom]], [[Snagret Hole]], [[Subterranean Complex]], [[Frontier Cavern]], [[Shower Room]], [[Glutton's Kitchen]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. It should be noted that any names for these themes are conjectural; the themes in this list are named according to the dominant sublevel design with which they are associated. Also, the recordings of these themes are recordings of single iterations; the themes are random and will not play the same way twice in-game.
The list of themes below is in a reasonable main-game order: [[Emergence Cave]], [[Hole of Beasts]], [[White Flower Garden]], [[Citadel of Spiders]], [[Bulblax Kingdom]], [[Snagret Hole]], [[Subterranean Complex]], [[Frontier Cavern]], [[Shower Room]], [[Glutton's Kitchen]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. It should be noted that any names for these themes are conjectural; the themes in this list draw influence from the internal names but are primarily named according to the dominant sublevel design with which they are associated. Also, the recordings of these themes are recordings of single iterations; the themes are random and will not play the same way twice in-game.


=== Snow 1 ===
=== Snow 1 ===
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|linko    = https://www.youtube.com/watch?v=qg73D79-Jp8&list=PL8270A5CCBAE70F4B&index=104
|linko    = https://www.youtube.com/watch?v=qg73D79-Jp8&list=PL8270A5CCBAE70F4B&index=104
|linkl    = https://www.youtube.com/watch?v=5t6OoHUVP8A&list=PL8270A5CCBAE70F4B&index=105
|linkl    = https://www.youtube.com/watch?v=5t6OoHUVP8A&list=PL8270A5CCBAE70F4B&index=105
|caves    = [[Glutton's Kitchen#Sublevel 2|Glutton's Kitchen sublevel 2]]
|caves    = [[Glutton's Kitchen#Sublevel 2|Glutton's Kitchen sublevels 2]] and [[Glutton's Kitchen#Sublevel 4|4]]*
|challenge = [[Lost Toy Box#Sublevel 2|Lost Toy Box sublevel 2]]
|challenge = [[Lost Toy Box#Sublevel 2|Lost Toy Box sublevel 2]]
}}
}}


This simple theme only plays in one sublevel design, featuring a toy railroad and several wooden block buildings. The theme itself sounds toylike, and takes a much more chipper, less atonal mood than other themes in the game, or even in the [[Glutton's Kitchen]]. The organ gestures are randomly selected, but each gesture is so similar that the general melody easily becomes recognizable.
This simple theme only plays in toy-based sublevels, particularly in one layout with a wooden toy railroad. The theme itself sounds toylike, and takes a much more chipper, less atonal mood than other themes in the game, or even in the [[Glutton's Kitchen]]. The organ gestures are randomly selected, but each gesture is so similar that the general melody easily becomes recognizable.
 
<nowiki>*</nowiki>There is a slightly altered version of this theme (with the internal name <code>new_08_1.cnd</code>) that plays only in the fourth sublevel of the [[Glutton's Kitchen]]. Its structure and gestures are identical to the usual theme, except the anvil sound effect has been distorted through a very fast cutoff modulation filter.


'''Instruments'''
'''Instruments'''
*'''Main version''': '''Electronic organ''', drum machine congas, and a panned anvil sound.
*'''Main version''': '''Electronic organ''', drum machine congas, and a panned anvil sound.
*'''Enemy mix''': Jaw harp samples.
*'''Combat mix''': Drum machine bass drum and hi-hat.
*'''Task mix''': Tambourine.
*'''Treasure mix''': '''Chiptune sawtooth wave''' and tambourine.
{{clear}}
=== Toybox 3 ===
{{infobox track
|name      = Toybox 3
|internal    = new_08_1.cnd
|linko    = https://www.youtube.com/watch?v=Yvxpmjn5uX8&list=PL8270A5CCBAE70F4B&index=106
|linkl    = https://www.youtube.com/watch?v=XEQ6XPihkuo&list=PL8270A5CCBAE70F4B&index=107
|caves    = [[Glutton's Kitchen#Sublevel 4|Glutton's Kitchen sublevel 4]]
|challenge = None
}}
This theme is the same as Toybox 2, except the anvil sound effect has been distorted through a very fast cutoff modulation. This does distinguish the theme, however, as this new distorted sound effect does not carry rhythm as easily. This theme only occurs on one sublevel in the main game, which ties it with the unique theme in the [[Hole of Heroes]] for rarest cave theme in the game.
'''Instruments'''
*'''Main version''': '''Electronic organ''', drum machine congas, and distorted anvil sound.
*'''Enemy mix''': Jaw harp samples.
*'''Enemy mix''': Jaw harp samples.
*'''Combat mix''': Drum machine bass drum and hi-hat.
*'''Combat mix''': Drum machine bass drum and hi-hat.
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