Hazard: Difference between revisions

1 byte removed ,  7 years ago
Most of the time it goes:Fire, Electricity, Water. So that's what I did, I just moved Electicity above water. That's all.
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(Most of the time it goes:Fire, Electricity, Water. So that's what I did, I just moved Electicity above water. That's all.)
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{{main|Fire}}
{{main|Fire}}
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] Pikmin cannot resist fire, except for [[Red Pikmin]] and [[Bulbmin]]. Fire usually appears as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have a fiery body.
[[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] Pikmin cannot resist fire, except for [[Red Pikmin]] and [[Bulbmin]]. Fire usually appears as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have a fiery body.
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==Electricity==
Image:Electricity.jpg|thumb|left|[[Electrical wire]].]]
{{main|Electricity}}
[[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] Electricity is a dangerous hazard in ''Pikmin 2'', but barely harmless in ''Pikmin 3''. Pikmin that get zapped in ''Pikmin 2'' die instantaneously, while Pikmin in ''Pikmin 3'' are sent into a paralyzed state, until they're [[whistle]]d back up. Some enemies and obstacles emit electrical currents, and there are [[electric gate]]s that have a constant stream of electricity. [[Yellow Pikmin]] and Bulbmin are immune to electric shocks.


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{{main|Water}}
{{main|Water}}
[[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] Water hazards include all pools of water in the world of the Pikmin, as well as globs of water thrown directly at them. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. [[Blue Pikmin]] and Bulbmin are not affected negatively by water.
[[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] Water hazards include all pools of water in the world of the Pikmin, as well as globs of water thrown directly at them. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. [[Blue Pikmin]] and Bulbmin are not affected negatively by water.
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==Electricity==
[[Image:Electricity.jpg|thumb|left|[[Electrical wire]].]]
{{main|Electricity}}
[[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] Electricity is a dangerous hazard in ''Pikmin 2'', but barely harmless in ''Pikmin 3''. Pikmin that get zapped in ''Pikmin 2'' die instantaneously, while Pikmin in ''Pikmin 3'' are sent into a paralyzed state, until they're [[whistle]]d back up. Some enemies and obstacles emit electrical currents, and there are [[electric gate]]s that have a constant stream of electricity. [[Yellow Pikmin]] and Bulbmin are immune to electric shocks.


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