Glitches in Pikmin 2: Difference between revisions

(→‎Minor: Added Hairy Bulborb going through a wall.)
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| howto = Collect a treasure, and during the cutscene, have the Pikmin touch a hazard whose cutscene has never played before. If you close the treasure collection cutscene at the right time, before the suffering Pikmin die, the game will resume to the Pikmin suffering cutscene, and afterwards, the Pikmin will stay alive, and impossible to interact with.
| howto = Collect a treasure, and during the cutscene, have the Pikmin touch a hazard whose cutscene has never played before. If you close the treasure collection cutscene at the right time, before the suffering Pikmin die, the game will resume to the Pikmin suffering cutscene, and afterwards, the Pikmin will stay alive, and impossible to interact with.
| notes = The Pikmin will still count as a death, even though it still counts as existing, as proven by the Pikmin counter, and by the Pikmin that appear on the next sublevel or on the surface.
| notes = The Pikmin will still count as a death, even though it still counts as existing, as proven by the Pikmin counter, and by the Pikmin that appear on the next sublevel or on the surface.
}}
===Negative Pikmin born===
{{glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = ?
| effects = Saves a negative number of Pikmin born to the high scores menu.
| prerequisites = Have not lost five or more Pikmin of the color you're saving the score for.
| howto = Convert all but one of your Red, Yellow, or Blue Pikmin to another color using [[Candypop_family|Candypop Buds]], and then either repay the debt or collect the final treasure. A negative value will be saved to your high score of Pikmin born for that color.
| notes = This does not work with Purple or White Pikmin. The number is displayed the same way as a blank entry but can be differentiated in that it will be displayed above other records instead of being replaced.
| explanation = The five wild Pikmin you get when unlocking a color do not count towards the high score. When you convert a Pikmin to another color, the number of pikmin born of its original color is reduced by 1. By converting more Pikmin to other colors than the number you sprouted yourself, the number of Pikmin born becomes negative.
}}
}}