9,975
edits
(Undo revision 213707 by 217.117.251.200 (talk) It was the new year 20 days ago) Tag: Undo |
|||
Line 127: | Line 127: | ||
==Early gameplay== | ==Early gameplay== | ||
=== Japanese ''Pikmin'' website gameplay === | |||
{{#widget:YouTube|id=G8HPEYmrZAw|width=350}} | |||
This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. The following differences can be noted: | |||
*An early HUD seen in some gameplay videos, trailers, and screenshots is used. | |||
*This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[Red Bulborb]]s and the [[Lapis Lazuli Candypop Bud]], as well as the slightly different terrain in [[The Distant Spring]]. | |||
*It is always day 4 in almost all clips, except for the last clip, where it is instead day 7. | |||
*The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]]. | |||
*Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down. | |||
*The [[Spotty Bulborb]] emits two spirits after dying, presumably due to a glitch. | |||
*There are [[Yellow Wollywog]]s in [[The Forest Navel]]. | |||
*Pikmin sometimes shake violently while [[carrying]] an object, presumbly a glitch. The camera seems to zoom in to take note of this. | |||
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay. | |||
*The camera's closest level of zoom is very close, and lower down than in the final game. | |||
=== IGN ''Pikmin'' GameCube gameplay video === | === IGN ''Pikmin'' GameCube gameplay video === |