Challenge Mode menu: Difference between revisions

→‎Pikmin 2: why have two controls if they are the same?
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(→‎Pikmin 2: why have two controls if they are the same?)
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On the right half of the screen, there is some information about the currently highlighted level. The top section indicates the starting number of Pikmin for each type (excluding [[Bulbmin]]), as well as the starting number of [[ultra-bitter spray|ultra-bitter]] and [[ultra-spicy spray]]s. It also indicates the number of sublevels in the cave. The bottom-right section of this area shows the high score for that level, for both single player and two-player runs. If the level has yet to be completed in a specific player run, the respective score appears as "-----".
On the right half of the screen, there is some information about the currently highlighted level. The top section indicates the starting number of Pikmin for each type (excluding [[Bulbmin]]), as well as the starting number of [[ultra-bitter spray|ultra-bitter]] and [[ultra-spicy spray]]s. It also indicates the number of sublevels in the cave. The bottom-right section of this area shows the high score for that level, for both single player and two-player runs. If the level has yet to be completed in a specific player run, the respective score appears as "-----".


The bottom of the screen details some [[controls]] for this screen. {{button|gc|b|wii|b}} opens a prompt that asks the player if they want to return to the title screen. {{button|gc|a|wii|a}} opens a sub-menu, asking the player if they want to play a single-player or two-player challenge. Picking one of these makes several Pikmin pop out from the Pikmin icons on the right side of the screen, into the icon of the selected level; the number of Pikmin that pop out reflects the number of starting Pikmin in the level, for each type. Finally, pressing {{button|gc|z|wii|z}} opens a page detailing the game mode's rules: it indicates that [[The Key]] must be delivered in order to advance each sublevel, and that there is a time limit. It also explains what the flower icons for the grid mean.
The bottom of the screen details some [[controls]] for this screen. {{button|gc|b}} opens a prompt that asks the player if they want to return to the title screen. {{button|gc|a}} opens a sub-menu, asking the player if they want to play a single-player or two-player challenge. Picking one of these makes several Pikmin pop out from the Pikmin icons on the right side of the screen, into the icon of the selected level; the number of Pikmin that pop out reflects the number of starting Pikmin in the level, for each type. Finally, pressing {{button|gc|z}} opens a page detailing the game mode's rules: it indicates that [[The Key]] must be delivered in order to advance each sublevel, and that there is a time limit. It also explains what the flower icons for the grid mean.


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==See also==
==See also==
*[[Mission Mode menu]]
*[[Mission Mode menu]]


{{menus}}
{{menus}}
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