Pikmin 4: Difference between revisions

3 bytes removed ,  11 months ago
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→‎Oatchi: Minor physical description tweak.
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==== Oatchi ====
==== Oatchi ====
[[File:Pikmin 4 oatchi screenshot.jpg|thumb|Oatchi.]]
[[File:Pikmin 4 oatchi screenshot.jpg|thumb|Oatchi.]]
Oatchi ({{j|オッチン|Otchin}}) is a new dog-like character that assists the leaders. He's yellow, has some brown spots on his back, a thin tail that ends in a white tuft, two legs in total, two floppy ears, a red collar, blue eyes, and no nose. Despite his alien look, he barks like a dog in the trailer, and is referred to as a Space Dog in the official UK & Ireland website.
Oatchi ({{j|オッチン|Otchin}}) is a new dog-like character that assists the leaders. He's yellow, with orange spots on his back, a thin tail that ends in a white tuft, two legs in total, two floppy ears, a red collar, blue eyes, and no nose. Despite his alien look, he barks like a dog in the trailer, and is referred to as a Space Dog in the official UK & Ireland website.


The player can order Oatchi to perform something like a [[charge]]. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in ''Pikmin 3'''s charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some [[#Unknown jar obstacle|jars]] that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again.
The player can order Oatchi to perform something like a [[charge]]. An icon appears on-screen near the leader with Oatchi's face, and a circular gauge around it that fills with time. A large arrow pointing to the direction of the charge also appears, much like the one used in ''Pikmin 3'''s charge. When the gauge is full, the icon and arrow flash, and when the charge starts, Oatchi barks, runs in the direction of the order as the leader points their finger there with a hop. In the trailer, this charge is used to destroy some [[#Unknown jar obstacle|jars]] that block the way. After the charge, the gauge turns gray and starts decreasing instead, presumably indicating a cooldown before the charge can be used again.
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