Pluck: Difference between revisions

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===Pluck cancel trick===
===Pluck cancel trick===
In ''Pikmin 3'', a peculiarity makes it possible to pluck Pikmin much faster than normal, with the player-controlled leader. The pluck button makes the leader pull out the sprouts, while the [[whistle]] button ({{button|wiiu|zl}} in Stylus mode) makes the leader cancel the task altogether, regardless of what they were doing when the button was pressed. This means that it is possible to stop instantly even if they are grabbing onto and pulling out a Pikmin, something not possible in the previous games.
In Ver 2.0 of ''Pikmin 3'', a peculiarity makes it possible to pluck Pikmin much faster than normal, with the player-controlled leader. The pluck button makes the leader pull out the sprouts, while the [[whistle]] button ({{button|wiiu|zl}} in Stylus mode) makes the leader cancel the task altogether, regardless of what they were doing when the button was pressed. This means that it is possible to stop instantly even if they are grabbing onto and pulling out a Pikmin, something not possible in the previous games.


Curiously, even if the leader stops while doing so, the Pikmin sprout will still be unearthed. As such, the player can abuse this oddity to pluck Pikmin sprouts much faster than normal, given that they can move on to the next sprout while the Pikmin plucks itself out, effectively bypassing the leader's pluck animation.
Curiously, even if the leader stops while doing so, the Pikmin sprout will still be unearthed. As such, the player can abuse this oddity to pluck Pikmin sprouts much faster than normal, given that they can move on to the next sprout while the Pikmin plucks itself out, effectively bypassing the leader's pluck animation.


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==Glitches and oddities==
==Glitches and oddities==
In {{p2}}, right after the player has plucked the last Pikmin, the leader enters a state where the button will be used exclusively for plucking, until {{frames|9}} frames have passed without the button being held down. In other words, this means that if the player plucked a Pikmin, and then continues mashing the button, they will be unable to throw or punch until they let go of the button for a bit. Players who are not paying attention and try to [[throw]] Pikmin right after plucking them may find themselves locked out of the throw function because of this. Switching leaders will "unlock" the button, but other than leaving the button alone for a bit, nothing else will, not even pausing. While the button is "locked" in this pluck-only mode, the player can move to a different sprout and pluck it as well, although it will be the usual slow pluck.
In {{p2}}, right after the player has plucked the last Pikmin, the leader enters a state where the button will be used exclusively for plucking, until {{frames|9}} frames have passed without the button being held down. In other words, this means that if the player plucked a Pikmin, and then continues mashing the button, they will be unable to throw or punch until they let go of the button for a bit. Players who are not paying attention and try to [[throw]] Pikmin right after plucking them may find themselves locked out of the throw function because of this. Switching leaders will "unlock" the button, but other than leaving the button alone for a bit, nothing else will, not even pausing. While the button is "locked" in this pluck-only mode, the player can move to a different sprout and pluck it as well, although it will be the usual slow pluck.
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