Flighty Joustmite: Difference between revisions

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==Behavior==
==Behavior==
The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a [[leader]] is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite [[Health#Regeneration|regenerates]] health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground.
The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a [[leader]] is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite [[Health#Regeneration|regenerates]] health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground, In Pikmin 4, it will always fly.


==Strategy==
==Strategy==