|Appears in||Pikmin 3, Pikmin 4|
|Scientific name||Trilobitins reversa volanti|
|Areas||Twilight River, Tropical Wilds, Serene Shores (Olimar's Shipwreck Tale), Hero's Hideaway (night), Primordial Thicket|
|Caves||Doppelgänger's Den, Frozen Inferno, Plunder Palace, Trial of the Sage Leaf, Subterranean Swarm|
|Mission Mode Collect Treasure! stages||None|
|Mission Mode Battle Enemies! stages||Clockwork Chasm, Twilight River Remix|
|Side Story days||Channel Gone Dry|
|Dandori Challenge stages||Aerial Incinerator|
|Dandori Battle stages||None|
|Bingo Battle stages||Sandbox Kingdom|
|Attacks||Stab and eat Pikmin|
The Flighty Joustmite (トビカブリ?, lit.: "Flying Headgear-Wearer") is an enemy in Pikmin 3 and Pikmin 4. This creature has the ability to fly, unlike other burrow-nits. It acts much like the Cloaking Burrow-nit and the Joustmite, in that it lashes its proboscis out to eat Pikmin, and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and appears in Pikmin 3 and Pikmin 4.
|(?)||7||14 (normally)||8|| × 30
“Structural flaw: rear
“Structural flaw: rear
Trilobitins reversa volanti
Olimar's Notes (Pikmin 4)
“It’s a close relative of the original Burrow-Nit species, but this variety of Joustmite still has the use of its wings.
Oddly, it still makes its habitat below ground and employs the same tactic of lying in wait before emerging to strike.The "helmet" protecting its head is functionally as hard as steel due to waxy secretions in its pores that absorb and redirect any shocks it sustains.”
Pikmin 3 Prima Guide
“Like the standard Joustmite, the Flighty Joustmite spends most of its time partially buried. When it senses nearby prey, this low-flying enemy emerges and attacks its victims from above.Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body.”
The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a leader is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite regenerates health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground, In Pikmin 4, it will always fly.
The following article or section contains guides.
The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. Rock Pikmin make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.
Once it has lost half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the Shearwigs do, so Winged Pikmin are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder.
|Pikmin 3 technical information (?)|
|Rock Pikmin throw hits to kill||15|
|White Pikmin ingestions to kill||3|
|Bomb rock explosions to kill||1|
|Bomb rock ingestions to kill||0|
|Number of direct hits on top to kill||0|
|Damage to leaders||10|
|Mission Mode value||30|
- See more: Joustmite#Naming.
- Common name: Flighty Joustmite. "Flighty" means "not serious", although it also has the archaic definition of "swift". The Flighty Joustmite might also be called that because of how "flighty" relates to "flight", referring to how this Joustmite can fly.
- Japanese nickname: トビカブリ? (lit.: "Flying Headgear-Wearer"). カブリ? (lit.: "wearing headgear") is one of the words in the Joustmite's name.
- Japanese name: サカサアオメトビバオリ?, lit.: "Inverted Blue Eye Flying Haori".
- Scientific name: Trilobitins reversa volanti. It is identical to the normal Joustmite's scientific name, with the added volanti being Latin for "flight".
- Internal names: Its internal name,
tobikaburisimply matches the Japanese name.
- Prerelease: None.
Names in other languages
The following article or section needs help from someone who can translate Chinese/Korean text.
Fēi Pī Jiǎchóng
Fēi Pī Jiǎchóng
|Dutch||Gevleugelde helmmijt||Winged helm-mite|
|French||Cachepique ailé||The name is a compound of "cacher" (to hide) and "pique" (pike)|
"ailé" means "winged"
|German||Geflügelter Grabwicht||Winged Burrow Midget|
|Italian||Dorifora volante||Flying potato beetle|
|Spanish||Liendre astada voladora||Flying horned nit|
|Portuguese||Soldadinho voador||Flying small soldier||"Soldadinho" is a portmanteau of "soldado" (soldier) and "-inho", which is a diminutive suffix|
"Voador" means "flying "
Two Red Pikmin stabbed by a Flighty Joustmite.