The Flighty Joustmite (トビカブリ?, lit.: "Flying Head") is an enemy in Pikmin 3. This creature has the ability to fly, unlike other burrow-nits. It acts much like the Cloaking Burrow-nit and the Joustmite, in that it lashes its proboscis out to eat Pikmin, and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and only in Pikmin 3.
“Structural flaw: rear
“Structural flaw: rear
“I'm supposed to take a squad and charge it from the back while it's poking uselessly at the Rock Pikmin, but I get distracted every time at how cute the Rock Pikmin look rolling around with their stubby bodies.”
“I'm not as impressed with the red bug as I was with the green one. Yes, it's got the plating of a tank and the harpoon of a fisherman, but inside beats the heart of a coward. What kind of soldier flies away instead of facing its enemy on solid ground? Even the Pikmin are made of sterner stuff.”
“I'm not as impressed with the red bug as I was with the green one. Yes, it's got the plating of a tank and the harpoon of a fisherman, but what kind of coward flies away instead of facing its enemy on solid ground? Even the Pikmin are made of sterner stuff than that.”
“Remove shell and roast over a low flame, then grind meat. Whisk paste into olive oil until emulsified. An extra dash of cumin lends some earthiness to this spicy salad dressing.”
Trilobitins reversa volanti
Pikmin 3 Prima Guide
“Like the standard Joustmite, the Flighty Joustmite spends most of its time partially buried. When it senses nearby prey, this low-flying enemy emerges and attacks its victims from above. Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body.”
The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a leader is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite regenerates health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground.
The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. Rock Pikmin make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.
Once it has lost half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the Shearwigs do, so Winged Pikmin are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder.
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