Winged Pikmin: Difference between revisions

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'''Winged Pikmin''' ({{j|羽ピクミン|Hane Pikumin}}) are a [[Pikmin family|Pikmin type]] that appear in {{p3}}, {{p4}}, {{hp}} and {{pb}}, with the special ability of flight. They are pink with large blue eyes, their bodies are striped in darker pink, and they have lavender [[Maturity|buds and flowers]] like [[Rock Pikmin]]. Their name comes from the transparent wings on their backs, which allows them to be airborne most of the time. This is particularly useful in [[combat]] and while [[carrying]]. Like other main Pikmin types, they are produced in an [[Onion]], and appear in all of the game's modes.
'''Winged Pikmin''' ({{j|羽ピクミン|Hane Pikumin}}) are a [[Pikmin family|Pikmin type]] that appear in {{p3}}, {{p4}}, {{hp}} and {{pb}}, with the special ability of flight. They are pink with large blue eyes, their bodies are striped in darker pink, and they have lavender [[Maturity|buds and flowers]] like [[Rock Pikmin]]. Their name comes from the transparent wings on their backs, which allow them to be airborne most of the time. This is particularly useful in [[combat]] and while [[carrying]]. Like other main Pikmin types, they are produced in an [[Onion]], and appear in all of the game's modes.


==Traits and abilities==
==Traits and abilities==
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Interestingly, Winged Pikmin cannot be [[crush]]ed, except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backwards.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}
Interestingly, Winged Pikmin cannot be [[crush]]ed, except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backwards.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}


It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[digging]], drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on ground after sliding or using a [[geyser]] (in which case they will stay on ground until their leader moves).
It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[digging]], drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on the ground after sliding or using a [[geyser]] (in which case they will stay on the ground until their leader moves).


In {{hp}}, Winged Pikmin behave similarly to {{p3}}, but have the ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.
In {{hp}}, Winged Pikmin behave similarly to {{p3}}, but have the ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.
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