Fiery Blowhog: Difference between revisions

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The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}) is an [[Enemy|enemy]] in {{p1}}, {{p2}}, {{p3}}, and {{p4}}, and a boss in {{hp}}. As its name would imply, it shoots [[fire]] from its red snout. They are only found in [[The Forest Navel]] and are larger than in the other main ''[[Pikmin series|Pikmin]]'' games in ''Pikmin'', but are found commonly in ''Pikmin 2'' and ''Pikmin 3''. Like all bosses in ''Hey! Pikmin'', only one appears in the game, in [[Blazing Winds]]. In the first two games, when provoked by [[Pikmin family|Pikmin]], Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In ''Pikmin'', it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished.
The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig Tokkuri}}) is an [[Enemy|enemy]] in {{p1}}, {{p2}}, {{p3}}, and {{p4}}, and a boss in {{hp}}. As its name would imply, it shoots [[fire]] from its red snout. They are only found in [[The Forest Navel]] and are larger than in the other main ''[[Pikmin series|Pikmin]]'' games in ''Pikmin'', but are found commonly in ''Pikmin 2'' and ''Pikmin 3''. Like all bosses in ''Hey! Pikmin'', only one appears in the game, in [[Blazing Winds]]. In the first two games, when provoked by [[Pikmin family|Pikmin]], Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In ''Pikmin'', it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished.


In ''Hey! Pikmin'', its behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main ''Pikmin'' games. It drops the [[Shimmering Skull]] when defeated. A younger variant can be found in this game, the [[Fiery Blowlet]].
In ''Hey! Pikmin'', This [[units]] behavior is a quite different from the main games in the series: this beast stands on top of a pillar and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. As it is now a boss, it is much larger than in the main ''Pikmin'' games. It drops the [[Shimmering Skull]] when defeated. A younger variant can be found in this game, the [[Fiery Blowlet]].


Fiery Blowhogs also have lightly colored segments that are barely visible in-game, but more noticeable in the creature's artwork. These became more visible in ''Pikmin 3'' and ''Hey! Pikmin''.
Fiery Blowhogs also have lightly colored segments that are barely visible in-game, but more noticeable in the creature's artwork. These became more visible in ''Pikmin 3'' and ''Hey! Pikmin''.
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At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle.
At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle.


If while it's inhaling, a bomb rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes [[boulder]]s to fall in random places, but near the center of the arena.
If while it's inhaling, a bomb Rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes [[boulder]]s to fall in random places, but near the center of the arena.


If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin.
If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin.
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