Pikmin 3 Deluxe: Difference between revisions
→Accessibility
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[[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]] | [[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]] | ||
* To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players: | * To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players: | ||
[[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | |||
** In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off. | ** In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off. | ||
** There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | ** There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | ||
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** A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved. | ** A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved. | ||
** The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | ** The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | ||
=== Changes === | === Changes === |