Loading screen: Difference between revisions

Finished the DayAreaIn and DayAreaNight tips for Pikmin 4. Also added a section for the Night Expeditions
(Added some more Pikmin 4 Tips.)
(Finished the DayAreaIn and DayAreaNight tips for Pikmin 4. Also added a section for the Night Expeditions)
Line 342: Line 342:
===''Pikmin 4''===
===''Pikmin 4''===
{{game help|p4|Document where certain loading screen tips appear.}}
{{game help|p4|Document where certain loading screen tips appear.}}
Tips in ''Pikmin 4''{{'s}} story mode. They start appearing after entering the [[Burrow of Beginnings]].


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 489: Line 490:
|-
|-
|Ice Pikmin||The larger the body of water, the more Ice Pikmin you will need to freeze it.
|Ice Pikmin||The larger the body of water, the more Ice Pikmin you will need to freeze it.
|-
|Ice Pikmin||If you use the whistle to summon Ice Pikmin that are freezing a body of water, all ice on the surface of the water will soon melt.
|-
|Purple Pikmin||If you throw Purple Pikmin directly at a creature, you can do considerable damage.
|-
|Purple Pikmin||The shock waves created when Purple Pikmin land on the ground can do significant damage to creatures.
|-
|Rush||If you spot treasure on high ground that can't be reached by throwing Pikmin, try using [[Oatchi]]'s Rush to make it fall.
|-
|Pikmin Ecology||If you have [[Oatchi]] transport prey on the surface, a seed for the type of Pikmin you have the least of that have an Onion will be produced.
|-
|Command||If you Command [[Oatchi]] to Pick Up a Scent, he'll try to sniff out whatever it is you need to find.
|-
|Command||If the number of Pikmin without an Onion starts to dwindle, have [[Oatchi]] search for that Pikmin type's scent.
|-
|Things [[Oatchi]] Can't Do||Unfortunately, [[Oatchi]] can't climb up a climbing wall or climbing ropes.
|-
|Pluck||If you teach [[Oatchi]] the Pluck skill, he'll pluck Pikmin sprouts for you.
|-
|Jump||You can clear small ledges with [[Oatchi]]'s Jump.
|-
|Doggy-Paddle||If you teach [[Oatchi]] the Doggy-Paddle skill, he can carry Pikmin on his back across bodies of water.
|-
|A Legendary Skill||Once all other skills have been mastered, you can finally learn...the legendary skill.
|-
|Co-op Mode||P2 can reset the Pebble Pitcher to center screen by pressing ["Variable_X_Button_2P"].
|-
|Co-op Mode||You can earn Co-op Points not just by defeating and collecting creatures but also by doing things like breaking down dirt walls.
|-
|Co-op Mode||Continuously fire pebbles by holding down ["Variable_A_Button_2P"].
|-
|Co-op Mode (Single Joy-Con mode?)||Continuously fire pebbles by holding down ["Variable_A_Button_2P"].
|-
|Co-op Mode||Hit something that's being transported with a pebble to increase the speed of transport.
|}
===Night Expeditions===
Tips for the [[Night expedition|Night Expeditons]] in {{p4}}.
{| class="wikitable" style="text-align: center;"
! Tip Title || Tip Text
|-
|Night Expeditions||If you defeat all the creatures or protect a Lumiknoll until morning, you can harvest the glow sap you need to cure leaflings.
|-
|Night Expeditions||The light from Lumiknolls and Tricknolls attracts creatures at night.
|-
|Night Expeditions||Tricknolls are linked to Lumiknolls by underground stems. If glow pellets are transported to either one, the Lumiknoll will produce Glow Pikmin.
|-
|Night Expeditions||The farther you stray from a Lumiknoll, the harder it will be to protect it. Don't get too distracted while collecting glow pellets.
|-
|Night Expeditions||Only one glow sap can be collected from each Lumiknoll.
|-
|Night Expeditions||]Build structures during the day to make night expeditions easier.
|-
|Night Expeditions||There's no need to move your base during night expeditions.
|-
|Night Expeditions||Creatures are more active at night. Keep an eye on your night radar display to see if they head in the direction of a Lumiknoll.
|-
|Bulborb Larva||Numerous Bulborb Larvae will emerge from a nest at the same time, so if you find one, be sure to destroy it right away.
|-
|Smoky Progg||Break a Smoky Progg's nectar egg to prevent it from hatching
|-
|Smoky Progg||Pikmin will perish in an instant if they touch its body-enveloping Gloom. Don't hesitate! Try hitting it head-on with a Glowmob.
|-
|Night Expeditions||You'll want to defeat Baldy Long Legs quickly. Try blasting it with a Glowmob from directly beneath its head.
|-
|Smoky Progg||You can jump to avoid the Gloom that spews from its mouth.
|-
|Night Expeditions||Don't hesitate to make use of Glow Seeds and items.
|-
|Glow Pikmin||You'll only get one Glow Pikmin for every three glow pellets, so be sure to transport lots of glow pellets.
|-
|Glow Pikmin||Creatures caught in a Glowmob will be rendered temporarily immobile by the brightness.
|-
|Glow Pikmin||Even if they're not hit directly by a Glowmob, nearby creatures can still be affected by it.
|-
|Glow Pikmin||The more Glow Pikmin you have in your squad, the longer creatures will be immobilized by your Glowmobs.
|-
|Night Expeditions||Glow Pikmin are strong against fire, water, electricity, ice, and poison— but watch out, because they can still be squished and eaten.
|-
|Glow Pikmin||The bodies of creatures won't be left behind if you defeat them during night expeditions. Large creatures will transform into glow pellets.
|-
|Glow Pikmin||When Glow Pikmin finish their current task, they'll return to your squad.
|-
|Glow Pikmin||Over time, Glow Pikmin will grow leaves, buds, and then flowers. Their flowers won't fall even if they're shaken off by creatures.
|-
|Glow Pikmin||Even if your Glow Pikmin perish, they won't be included< in the number of lost Pikmin.
|-
|Glow Pikmin||For every five Glow Pikmin that propagate during night expeditions, you will get one Glow Seed to take back with you.
|}
|}


1,235

edits