User:Phineas81707/Water body: Difference between revisions

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[[File:P3 Drowning Pikmin.jpg|thumb|A group of [[Red Pikmin]] drowning.]]
[[File:P3 Drowning Pikmin.jpg|thumb|A group of [[Red Pikmin]] drowning.]]


'''Bodies of water''' are the most common [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is a feature of the [[Area|terrain]] itself, and often impossible to remove. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. [[Blue Pikmin]], however, may cross bodies of water unhindered, making this type of Pikmin ideal for underwater tasks. [[Bulbmin]] and [[Glow Pikmin]] are also fully immune to water, but both types have limited availability and only appear during [[Night Expedition]]s and [[cave]]s. [[Winged Pikmin]] can fly above the surface, allowing them to travel with the leader and [[carry]] treasure over water, though they cannot be [[throw]]n when the leader is submerged and are unable to retrieve any objects that are fully submerged. [[Ice Pikmin]] can float on water while in the leader's party, but they can't be thrown and are also unable to carry anything if water is in the way. Some bodies may be too shallow for the Pikmin to drown in, and such bodies are purely aesthetic.
'''Bodies of water''' are the most common [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is a feature of the [[Area|terrain]] itself, and often impossible to remove. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. [[Blue Pikmin]], however, may cross bodies of water unhindered, making this type of Pikmin ideal for underwater tasks. [[Bulbmin]] and [[Glow Pikmin]] are also fully immune to water, but both types have limited availability and only appear during [[Night expedition]]s and [[cave]]s. [[Winged Pikmin]] can fly above the surface, allowing them to travel with the leader and [[carry]] treasure over water, though they cannot be [[throw]]n when the leader is submerged and are unable to retrieve any objects that are fully submerged. [[Ice Pikmin]] can float on water while in the leader's party, but they can't be thrown and are also unable to carry anything if water is in the way. Some bodies may be too shallow for the Pikmin to drown in, and such bodies are purely aesthetic.


In {{p1}} and {{p2}}, leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. Starting in {{p3}}, Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. In {{p4}}, [[Oatchi]] will swim on the surface of water after learning Doggy Paddle, and while Pikmin are travelling on Oatchi's back, all types can cross the water's surface and even be thrown freely.
In {{p1}} and {{p2}}, leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. Starting in {{p3}}, Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. In {{p4}}, [[Oatchi]] will swim on the surface of water after learning Doggy Paddle, and while Pikmin are travelling on Oatchi's back, all types can cross the water's surface and even be thrown freely.
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In {{hp}}, pools of water are recurring obstacles. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and swim back when thrown underwater.'
In {{hp}}, pools of water are recurring obstacles. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and swim back when thrown underwater.'


Any Pikmin that is not immune to water will begin flailing at the surface if they find themselves submerged. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land or Oatchi's back. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''Pikmin'' and ''Pikmin 2''. Some enemies can be affected by water as well. [[Mandiblard]]s will steadily lose [[health]] while submerged, and certain fiery enemies become extinguished.
Any Pikmin that is not immune to water will begin flailing at the surface if they find themselves submerged, including Winged and Ice Pikmin that enter water via enemy attack or by following a careless leader's order. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land or Oatchi's back. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''Pikmin'' and ''Pikmin 2''. Some enemies can be affected by water as well. [[Mandiblard]]s will steadily lose [[health]] while submerged, and certain fiery enemies become extinguished.


==Navigating water bodies==
==Navigating water bodies==
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