Day: Difference between revisions

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{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In ''[[Pikmin (game)|Pikmin]]'', [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in the [[New Play Control! Pikmin|''New Play Control!'' version]], it's possible to go back and redo any day. In ''[[Pikmin 2]]'' there is no day limit. In ''[[Pikmin 3]]'' the number of days left is determined by how many bottles of juice are left. You can get more juice by collecting [[fruit]].
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In ''[[Pikmin (game)|Pikmin]]'', [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in the [[New Play Control! Pikmin|''New Play Control!'' version]], it's possible to go back and redo any day. In ''[[Pikmin 2]]'' there is no day limit. In ''[[Pikmin 3]]'' the number of days left is determined by how many bottles of juice are left. You can get more juice by collecting [[fruit]].


The Sun Meter at the top of the HUD indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In real life, a game day lasts around 13 to 16 minutes, varying slightly per game. In [[Challenge Mode (Pikmin)#Time limits|''Pikmin'''s Challenge Mode]] though, every area has its own duration. As the day goes by, the lighting on the area changes much like it does on Earth, but enemy behavior and area layout remains constant all throughout. Any objects that are moved from their original spot will remain in the new spot on any following day.
The Sun Meter at the top of the HUD indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In real life, a game day lasts around 13 and a half minutes, varying slightly per game. In [[Challenge Mode (Pikmin)#Time limits|''Pikmin'''s Challenge Mode]] though, every area has its own duration. As the day goes by, the lighting on the area changes much like it does on Earth, but enemy behavior and area layout remains constant all throughout. Any objects that are moved from their original spot will remain in the new spot on any following day.


When a smaller enemy is killed, it respawns in its original place on the very next day. This is not true for larger enemies like [[Red Bulborb]]s, which take more days to respawn. Some enemies only appear in certain days. Some of the most notable enemies with this characteristic are the [[Smoky Progg]], which disappears after day 14, the [[Ujadani]], that only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear in alternating days. For a list of all enemies that appear in exclusive days, please read the list of enemies on the corresponding [[area]] article.
When a smaller enemy is killed, it respawns in its original place on the very next day. This is not true for larger enemies like [[Red Bulborb]]s, which take more days to respawn. Some enemies only appear in certain days. Some of the most notable enemies with this characteristic are the [[Smoky Progg]], which disappears after day 14, the [[Ujadani]], that only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear in alternating days. For a list of all enemies that appear in exclusive days, please read the list of enemies on the corresponding [[area]] article.
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