Yellow Wollyhop: Difference between revisions

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The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases.
The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases.


There is a [[Glitches in Pikmin#Wollywog stuck on pipe|glitch]] in the ''Pikmin'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation.


{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
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===''Pikmin 3''===
===''Pikmin 3''===
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
==Glitches==
In the [http://pikmin.wikia.com/wiki/The_Final_Trial Final Trial] in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin) Challenge Mode], there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [http://pikmin.wikia.com/wiki/Olimar Olimar] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.
There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.


==Technical information==
==Technical information==
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