Glitches in Pikmin 3: Difference between revisions

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→‎Aesthetic: Added random "glitch" I found- might be intentional, for all I know.
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m (→‎Aesthetic: Added random "glitch" I found- might be intentional, for all I know.)
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* If the player gets some Pikmin to carry a bomb rock, and brings them with a leader to the hole that has [[Medusal Slurker]] that is carrying a [[Juicy Gaggle]], on the [[Tropical Wilds]], the bomb rocks will turn invisible. The explosives are perfectly normal besides that, and exiting the cave will fix the problem.
* If the player gets some Pikmin to carry a bomb rock, and brings them with a leader to the hole that has [[Medusal Slurker]] that is carrying a [[Juicy Gaggle]], on the [[Tropical Wilds]], the bomb rocks will turn invisible. The explosives are perfectly normal besides that, and exiting the cave will fix the problem.
* When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based off of player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen.
* When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based off of player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen.
* Throwing Pikmin onto a small pile of fragments that is almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error.


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