Crash: Difference between revisions

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| If the player pauses the game in the same [[frame]] as a [[treasure]] collection [[cutscene]] starts, and then chooses to quit the cave, the game will crash shortly after.
| If the player pauses the game in the same [[frame]] as a [[treasure]] collection [[cutscene]] starts, and then chooses to quit the cave, the game will crash shortly after.
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| <code>fail to open Kantei! in "newGame2DMgr.cpp" on line 1142</code>
| [https://www.youtube.com/watch?v=R8Gst5gWvYM YouTube video]
| [https://www.youtube.com/watch?v=R8Gst5gWvYM YouTube video]
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| When the player approaches the [[Red Onion]] with Louie for the first time, it produces a sprout. If there are already [[100 Pikmin limit|100 Pikmin]] in the field, then the game tries to remove one, but there are some [[100 Pikmin limit#Common scenarios|scenarios]] where a Pikmin cannot be removed. If all 100 Pikmin cannot be removed, then the Red Onion fails to produce the sprout, and the game crashes.
| When the player approaches the [[Red Onion]] with Louie for the first time, it produces a sprout. If there are already [[100 Pikmin limit|100 Pikmin]] in the field, then the game tries to remove one, but there are some [[100 Pikmin limit#Common scenarios|scenarios]] where a Pikmin cannot be removed. If all 100 Pikmin cannot be removed, then the Red Onion fails to produce the sprout, and the game crashes.
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| <code>onyon supply failure! in "onyonMgr.cpp" on line 641</code>
| [https://youtube.com/watch?v=oQJTEuOak-4 YouTube video]
| [https://youtube.com/watch?v=oQJTEuOak-4 YouTube video]
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| If the player falls out of bounds by using the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] and [[lie down|lays down]] while falling, the leader will sometimes lose the light on his helmet. Then, the player must immediately switch leaders, start carrying a treasure, and let this leader die. The player will take control of the leader with the missing light again, but the screen will be glitched out. Once the treasure is collected, the game will crash.
| If the player falls out of bounds by using the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]] and [[lie down|lays down]] while falling, the leader will sometimes lose the light on his helmet. Then, the player must immediately switch leaders, start carrying a treasure, and let this leader die. The player will take control of the leader with the missing light again, but the screen will be glitched out. Once the treasure is collected, the game will crash.
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| <code>to [????MRMR] [?GOVER2D] from [?????OGA] [???DUMMY] in "screenMgr.cpp" on line 1098</code>
| [https://youtube.com/watch?v=X_3K6nFSRDM YouTube video]
| [https://youtube.com/watch?v=X_3K6nFSRDM YouTube video]
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| Some [[Pellet Posy|Pellet Posies]] will change colors to match what Pikmin the player has unlocked. If the player has not unlocked any Pikmin yet, the Pellet Posy has no color to switch to, so the game crashes. Pellet Posies in the Piklopedia can also cause this crash.
| Some [[Pellet Posy|Pellet Posies]] will change colors to match what Pikmin the player has unlocked. If the player has not unlocked any Pikmin yet, the Pellet Posy has no color to switch to, so the game crashes. Pellet Posies in the Piklopedia can also cause this crash.
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| <code>CPU LOCKED! in "system/retrace" on line 0</code>
| [https://youtube.com/watch?v=_CC9PUnO4J0 YouTube video 1], [https://youtube.com/watch?v=Tay0rFSt-yA 2]
| [https://youtube.com/watch?v=_CC9PUnO4J0 YouTube video 1], [https://youtube.com/watch?v=Tay0rFSt-yA 2]
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| Missing sprout crash
| Missing sprout crash
| When the player approaches the [[Red Onion]] with Louie for the first time, a 20-second timer begins. If the timer finishes before Louie plucks the sprout, a [[cutscene]] plays that focuses on the sprout that the Red Onion produced, which is meant to inform the player on how to pluck the sprout. However, it is possible for no sprout to exist when this cutscene plays, which causes a crash.
| When the player approaches the [[Red Onion]] with Louie for the first time, a 20-second timer begins. If the timer finishes before Louie plucks the sprout, a [[cutscene]] plays that focuses on the sprout that the Red Onion produced, which is meant to inform the player on how to pluck the sprout. However, it is possible for no sprout to exist when this cutscene plays, which causes a crash.
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| {{w|Assertion (software development)|Assertion}}
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| <code>P2Assert in "singleGS_MainGame.cpp" on line 1138</code>
| [https://youtube.com/watch?v=UVzJXxUOFHc YouTube video]
| [https://youtube.com/watch?v=UVzJXxUOFHc YouTube video]
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| Missing paper bag crash
| Missing paper bag crash
| When 15 Pikmin are in the field for the first time, a 3-minute timer begins. If the timer finishes before the first paper bag is crushed, a [[cutscene]] plays that focuses on the 15-weight paper bag, which is meant to inform the player on how to crush it with weight. However, it is possible to be in a different [[area]] when the cutscene is meant to play, which causes a crash, since the 15-weight paper bag is not located in other areas.
| When 15 Pikmin are in the field for the first time, a 3-minute timer begins. If the timer finishes before the first paper bag is crushed, a [[cutscene]] plays that focuses on the 15-weight paper bag, which is meant to inform the player on how to crush it with weight. However, it is possible to be in a different [[area]] when the cutscene is meant to play, which causes a crash, since the 15-weight paper bag is not located in other areas.
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| <code>no down floor 20 in "singleGS_MainGame.cpp" on line 1025</code>
| [https://youtube.com/watch?v=YSiGdVAktXo YouTube video]
| [https://youtube.com/watch?v=YSiGdVAktXo YouTube video]
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