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{{todo|explain were and how you can go of bounds}} | {{todo|explain were and how you can go of bounds}} | ||
In the ''Pikmin'' games, it is possible to go '''out of bounds''' in places where it is ordinarily "off limits". Below is a list of places where it is possible to go out of bounds. | In the ''Pikmin'' games, it is possible to go '''out of bounds''' in places where it is ordinarily "off limits". Below is a list of places where it is possible to go out of bounds. In '''Pikmin 3''', going out of bounds is often done by throwing a [[leader]] in a certain location, such as on top of a [[dirt mound]], or by wedging on the side of certain edges, as in the Yellow Onion cave in [[Distant Tundra]]. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the [[upgrade|dodge whistle]], by using it to get from an elevated place to out of bounds, an example would be on the ice slide in Distant Tundra. | ||
==Pikmin 3== | ==Pikmin 3== | ||
{{todo|Add all the locations and how to get there. | |||
*[[Tropical Wilds]] | *[[Tropical Wilds]] | ||
*[[Garden of Hope]] | *[[Garden of Hope]] |
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