Mushroom battle: Difference between revisions

Finally got around to cleaning up the edits from 2 months ago. Sorry it took so long
(Documented changes since the mid-December update.)
(Finally got around to cleaning up the edits from 2 months ago. Sorry it took so long)
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Mushrooms come in various types that differ in size and color. The hierarchy of the sizes are small, normal, and large, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 11 colors of mushrooms – 8 regular colors, and 3 elemental types. Fire Mushrooms can only be fought by [[Red Pikmin]], Water Mushrooms can only be fought by [[Blue Pikmin]], and Crystal Mushrooms can only be fought by [[Rock Pikmin]], while all other types can be fought by Pikmin of any type. The color of mushrooms determines the type of [[nectar]] players can get as a reward.
Mushrooms come in various types that differ in size and color. The hierarchy of the sizes are small, normal, and large, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 11 colors of mushrooms – 8 regular colors, and 3 elemental types. Fire Mushrooms can only be fought by [[Red Pikmin]], Water Mushrooms can only be fought by [[Blue Pikmin]], and Crystal Mushrooms can only be fought by [[Rock Pikmin]], while all other types can be fought by Pikmin of any type. The color of mushrooms determines the type of [[nectar]] players can get as a reward.


{{game help|pb|Document the missing mushroom healths.}}
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|+Mushroom health
|+Mushroom health
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Mushroom health appears to be computed by the formula 100 × RoundDown(1080 × '''''scale''''' × (23 + '''''type''''')), where '''''scale''''' and '''''type''''' are given by the following tables.
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px"
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!How those mushroom healths are calculated
|-
|
Mushroom health appears to be calculated by the formula 100 × floor(1080 × '''''scale''''' × (23 + '''''type''''')), where '''''scale''''' and '''''type''''' are given by the following tables:


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{|class="wikitable sortable"
!Color
!Color
!''type''
!Elemental
!''type''
!''type''
|-
|-
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|{{icon|Red mushroom|l=}} Red
|{{icon|Red mushroom|l=}} Red
|4
|4
|{{icon|Fire mushroom|l=}} Fire
|92
|-
|-
|{{icon|Yellow mushroom|l=}} Yellow
|{{icon|Yellow mushroom|l=}} Yellow
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|{{icon|Blue mushroom|l=}} Blue
|{{icon|Blue mushroom|l=}} Blue
|3
|3
|{{icon|Water mushroom|l=}} Water
|91
|-
|-
|{{icon|Purple mushroom|l=}} Purple
|{{icon|Purple mushroom|l=}} Purple
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|{{icon|Gray mushroom|l=}} Gray
|{{icon|Gray mushroom|l=}} Gray
|5
|5
|-
|{{icon|Fire mushroom|l=}} Fire
|92
|-
|{{icon|Water mushroom|l=}} Water
|91
|-
|{{icon|Crystal mushroom|l=}} Crystal
|{{icon|Crystal mushroom|l=}} Crystal
|93
|93
|}
|}
 
|}


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At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends.
At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends.


Time bonus intervals are determined by the duration each of a mushroom's star rating attack requirements would take to clear the battle.
To calculate the time bonus, the game compares the final time at the end of the battle to various breakpoints that depend on the type of mushroom. The time bonus will either be equal to 5%, 10%, 15%, or 20% of the attack power of all participants, depending on how the time compares to the breakpoints. The breakpoints are calculated by dividing the health of the mushroom by each of the score thresholds for each star rating, and multiplying by 100 to give a result in seconds. This effectively means that if only one player was in the battle and they had a squad strength equal to one of the score thresholds, the length of the battle would be one of the breakpoints. Clearing the battle slower than the 2-star breakpoint gives a time bonus of 5% of the attack power of all participants. Clearing the battle faster than the 2-star breakpoint and slower than the 3-star breakpoint gives a time bonus of 10% of the attack power of all participants. Clearing the battle faster than the 3-star breakpoint and slower than the 4-star breakpoint gives a time bonus of 15% of the attack power of all participants. And clearing the battle faster than the 4-star breakpoint gives a time bonus of 20% of the attack power of all participants.
 
{| class="wikitable" style="text-align:center"
! Star Equivalent !! Bonus
|-
| ☆ || 5%
|-
| ☆☆ || 10%
|-
| ☆☆☆ || 15%
|-
| ☆☆☆☆ || 20%
|}
 
When a battle has finished, the bonus is determined by the closest equivalent longer than the actual time taken to complete the battle.  
 
For example, a small purple mushroom's breakpoints would be:


As an example, a small purple mushroom (which has 93,900 health) would have the following breakpoints:
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! Stars !! Attack Required !! Maximum Time !! Bonus
! Stars !! Attack Required !! Maximum Time !! Bonus
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| ☆☆☆☆ || 2380 || 1:05:45 || 20%
| ☆☆☆☆ || 2380 || 1:05:45 || 20%
|}
|}
 
Note that it's not enough for the attack power to be higher than the score threshold, the time must be faster than the breakpoint. Players joining the battle after it begins will increase the attack power but not decrease the time elapsed so far, so additional strength may be required to make the final time less than the breakpoint.
To demonstrate: three players begin a small purple mushroom together, clearing the battle in less than 1 hour, 5 minutes and 45 seconds. As a result, they will also be granted a 20% bonus to their score. But if one of the players joins right before the end of the battle instead, the battle now taking 1 hour, 44 minutes and 20 seconds, only a 15% time bonus will be awarded.  
   
   
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Each fruit has a chance of giving either regular nectar or rare nectar (currently either camellia, plum blossom, daffodil, pansy, cyclamen, or poinsettia nectar). Fruits giving rare nectar will glow while fruits giving regular nectar will not. The types of nectar provided by mushrooms has changed over time, and past distributions can be seen in the [[#History|History section]].
Each fruit has a chance of giving either regular nectar or rare nectar (currently either camellia, plum blossom, daffodil, pansy, cyclamen, or poinsettia nectar). Fruits giving rare nectar will glow while fruits giving regular nectar will not. The types of nectar provided by mushrooms has changed over time, and past distributions can be seen in the [[#History|History section]].


The star thresholds appear to be calculated by the formula ('''''type''''' + '''''shift''''') × '''''factor''''', where the '''''type''''' is as in the table in the Mushrooms section, and the '''''shift''''' and '''''factor''''' are given in the table below.
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px"
|-
!How those score thresholds are calculated
|-
|
The score thresholds appear to be calculated by the formula ('''''health''''' + '''''shift''''') × '''''factor''''', where the '''''health''''' is the mushroom's health, and the '''''shift''''' and '''''factor''''' are given in the table below:


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|140
|140
|175
|175
|}
|}
|}