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==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | [[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | ||
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | ||
In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[boss]]es. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a while. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[boss]]es. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a while.The same happen to Pikmin souls. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | ||
In {{p1}} when [[Pearly Clamclamp]] loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal. This is no longer the case in {{p4}} | In {{p1}} when [[Pearly Clamclamp]] loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal. This is no longer the case in {{p4}} |
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