Pikmin Behavior (Exploration Notes)

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File:ZlCfzRFDr6IDYejLNQ.jpg
The Pikmin Behavior menu.

The Pikmin Behavior Category, is a category from the Exploration Notes menu in Pikmin 3. It holds 30 Data Files discussing the behavior and abilities of all the pikmin. Most of these data files can be found around PNF-404, while some are automatically given to you after completing certian task. 

Data Files

Pikminology  #1

The Onion is like a nest or the Pikmin. It both gives birth to them and provides them with shelter.

Pikminology  #2

Stand Under an Onion, and then press A ( to call or return Pikmin.

Pikminology  #3

Different-colored Onions can fuse into a single Onion.

Pikminology  #4

New Sprouts will be the same color as the Pikmin that retrieved the pellet or creature.

Pikminology  #5

Pellets retrieved by Pikmin of the same color produce more sprouts.

Pikminology  #6

As Pikmin develop, they get faster. They grow from leaf to bud to flower.

Pikminology  #7

Use Ultra-Spicy Nectar to Invigorate Pikmin and boost their attack power.

Pikminology  #8

There can only be 100 Pikmin on the surface at any one time, but more can sprout inside the Onion.

Pikminology  #9

Press B (ZR if Tablet) to blow the whistle and help panicking Pikmin.

Pikminology  #10

All Pikmin can Carry Bombs.

Pikminology  #11

Make sure Pikmin are in your squad or close to the Onion when the sun sets. All others will perish!

Pikminology  #12

Throw Pikmin into a Candypop Bud, and they will change color.

Pikminology  #13

When Pikmin consume nectar, they blossum into flower Pikmin.

Pikminology  #14

Once Pikmin are done transporting fragments, they will return to the original location of the fragments.

Pikminology  #15

All Pikmin can dig holes.

Red Pikmin #1

Red Pikmin are resistant to fire.

Red Pikmin #2

Red Pikmin are good fighters.

Rock Pikmin #1

Rock Pikmin are very hard... like rocks.

Rock Pikmin #2

Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object.

Rock Pikmin #3

Rock Pikmin aren't crushed when trampled on.

Yellow Pikmin #1

Yellow Pikmin can conduct electricity.

Yellow Pikmin #2

Yellow Pikmin are shock resistant.

Yellow Pikmin #3

Yellow Pikmin can be thrown very high into the air!

Winged Pikmin #1

Winged Pikmin can fly.

Winged Pikmin #2

Winged Pikmin can lift objects into the air.

Winged Pikmin #3

Winged Pikmin are somewhat lacking in attack strength.

Winged Pikmin #4

Winged Pikmin are aces in aerial combat.

Blue Pikmin #1

Blue Pikmin can survive in water.

Blue Pikmin #2

Blue Pikmin can attack while swimming.