Ship's Log

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Revision as of 15:00, March 16, 2008 by 212.183.125.43 (talk)
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In Pikmin 1, Olimar blasts off in his S.S. Dolphin every night. Before the player reaches the screen detailing changes in Pikmin population and part count, he comes to a journal entry. These journals are Olimar's notes on the nature of the Pikmin Planet, and are often written in an inquisitive manner. Often, they regard obvious things to the player (i.e. Pikmin development, the 100 Pikmin rule, bomb-rocks). Those of 'value' would be those that have detailed analysis on a creature, or those regarding his life on Hocotate, as these have information that the player does not know. They reveal a lots of facts about Olimar's Privat life, his job, his likes and dislikes and his family. Exspecially in the last few days, the log-entries start to become more melancholical and despaired, since Olimar is knowing, wich fait is awaiting him, if he doesn't manage to collect enough ship-parts soon. He starts having nightmares and becomes completly homesick. Among the very last entries, Olimar can write, there's a very interesting example: He states, that he sometimes wishes to be a Pikmin himself, to escape some of the presure he got at home. The tone of this entry suddenly changes, when Olimar suddenly writes in Capitals, like screaming to himself, because he realized, that he just wished for a live without his family. This entry seems to be hinting the worst ending, the player can get in the game: Olimar dieing and beeing changed into a Pikmin by the red Onion.