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In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | ||
Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, areas contain [[treasure]] and several [[cave]]s, which contain more treasure. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{p4}}, areas have treasure, [[raw material]], and caves which hold treasure, raw materials, castaways, or occasionally are [[Dandori Challenge]]s or [[Dandori Battle]]s. In {{hp}}, each area contains | Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, areas contain [[treasure]] and several [[cave]]s, which contain more treasure. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{p4}}, areas have treasure, [[raw material]], and caves which hold treasure, raw materials, and castaways, or occasionally are [[Dandori Challenge]]s or [[Dandori Battle]]s. In {{hp}}, each area contains 1–4 treasures. {{TOC right}} | ||
==List== | ==List== | ||
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Rescue Command Post map.png|A map of the [[Rescue Command Post]]. | Rescue Command Post map.png|A map of the [[Rescue Command Post]]. | ||
Sun-Speckled Terrace map.png|A map of the [[Sun-Speckled Terrace]]. | Sun-Speckled Terrace map.png|A map of the [[Sun-Speckled Terrace]]. | ||
Sun-Speckled Terrace OST map.png|A map of the [[Sun-Speckled Terrace]] in [[Olimar's Shipwreck Tale]]. | |||
Blossoming Arcadia map.png|A map of the [[Blossoming Arcadia]]. | Blossoming Arcadia map.png|A map of the [[Blossoming Arcadia]]. | ||
Blossoming Arcadia OST map.png| A map of the [[Blossoming Arcadia]] in [[Olimar's Shipwreck Tale]]. | |||
Serene Shores high tide map.png|A map of the [[Serene Shores]] before noon. | Serene Shores high tide map.png|A map of the [[Serene Shores]] before noon. | ||
Serene Shores low tide map.png|A map of the [[Serene Shores]] after noon. | |||
Serene Shores OST high tide map.png|A map of the [[Serene Shores]] before noon in [[Olimar's Shipwreck Tale]]. | |||
Serene Shores OST low tide map.png|A map of the [[Serene Shores]] after noon in [[Olimar's Shipwreck Tale]]. | |||
Hero's Hideaway map.png|A map of the [[Hero's Hideaway]]. | |||
Hero's Hideaway OST map.png|A map of the [[Hero's Hideaway]] in [[Olimar's Shipwreck Tale]]. | |||
Giant's Hearth map.png|A map of the [[Giant's Hearth]]. | |||
Primordial Thicket map.png|A map of the [[Primordial Thicket]]. | |||
</gallery> | </gallery> | ||
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