Bearded Amprat: Difference between revisions

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|max_pikmin = 12
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|seeds = 8|battle = [[Jigsaw Fortress]]
|seeds = 8|battle = [[Jigsaw Fortress]]
[[Jigsaw Colosseum]]}}The '''Bearded Amprat''' is a rodent-like creature in ''[[Pikmin 3]]''. It resembles a small white rodent with large, brown ears that lay flat against its face, which have small spots on the outward-facing side, resembling eyes. They have large amounts of hair that drapes over their mouths to make their faces resemble skulls, hence their name. It has four, small, mouse-like feet which it uses to move around and to grab prey.  Unlike the rest of its body, the feet are green with brown tips on the toes. Its body ends in a few small brown spots and a skinny, mouse-like tail.
[[Jigsaw Colosseum]]}}The '''Bearded Amprat''' is a rodent-like creature in ''[[Pikmin 3]]''. It resembles a small white guinea pig with large brown spots on its face and back. Their head is rounded with small eyes in the front and no appearant ears. As their name inplies, their faces are draped in large amounts of long, straight hair which gives their face a slight skull-like appearance.  It has four, small, mouse-like feet which it uses to move around and to grab prey.  Unlike the rest of its body, the feet are green with brown tips on the toes, which lack claws. Its body ends in a few small brown spots and a skinny, mouse-like tail.


Normally, the creature passively walks around its territory. When [[Pikmin family|Pikmin]] or a [[Leader|Captain]] come close, however, it will rub its beard, generating electricity and flare it up to reveal its true face and charge to try to grab pikmin and eat them. This hair spikes up when they are attacked and electricity will begin to pulse through their entire body to harm all non-[[Yellow Pikmin]], so Yellows are best used to fight it.
Normally, the creature passively walks around its territory. When [[Pikmin family|Pikmin]] or a [[Leader|Captain]] come close, however, it will begin to rapidly rub its beard, generating electricity and flare it up to reveal its true face and charge to try to grab pikmin and eat them. This hair spikes up when they are attacked and electricity will begin to pulse through their entire body to harm all non-[[Yellow Pikmin]], so Yellows are best used to fight it.
==Battle Strategy==
==Battle Strategy==
Due to their electricity, in any case, the Bearded Amprat is best fought with Yellow Pikmin. Whether electricity is flowing through one's body or not, Yellows can be thrown on to the body to deal safe damage. However, the creature, when flared up, still can shake the Pikmin off and eat a few at a time, so the player must stay alert and whistle them back before this happens. The captains should keep a good distance from the Amprat while fighting, as if a captain is struck, they will be forced back and immobilized briefly. This leaves the Pikmin vulnerable to any enemies in the area.
Due to their electricity, in any case, the Bearded Amprat is best fought with Yellow Pikmin. Whether electricity is flowing through one's body or not, Yellows can be thrown on to the body to deal safe damage. However, the creature, when flared up, still can shake the Pikmin off and eat a few at a time, so the player must stay alert and whistle them back before this happens. The captains should keep a good distance from the Amprat while fighting, as if a captain is struck, they will be forced back and immobilized briefly. This leaves the Pikmin vulnerable to any enemies in the area.


[[Red Pikmin]] and [[Rock Pikmin]] may also be used to defeat the Amprat efficiently, but with a greater risk. While the creature is roaming about, the player can swarm it with at least 12 Red and Rock Pikmin to defeat it before it can react. If the creature does manage to pull off its electricity, then the player should immediately call back all Pikmin, and move a considerable distance from it, or use nearby plants to hide in. The Amprat should calm down quickly, providing a second chance to attack and defeat it.
[[Red Pikmin]] and [[Rock Pikmin]] may also be used to defeat the Amprat efficiently, but with a greater risk. While the creature is roaming about, the player can swarm it with at least 12 Red and Rock Pikmin to defeat it before it can react. If the creature does manage to charge up its electrical attack, then the player should immediately call back all Pikmin, and move a considerable distance from it, or use nearby plants to hide in. The Amprat should calm down quickly, providing a second chance to attack and defeat it.
==Notes==
==Notes==
===''Pikmin 3'' Website===
===''Pikmin 3'' Website===