Bingo Battle: Difference between revisions

m
(→‎Trivia: Updated trivia in regards to purple and whites being produced by onions)
Tag: Mobile edit
m (→‎Items: Oops)
Tag: Mobile edit
 
(10 intermediate revisions by 8 users not shown)
Line 8: Line 8:
Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.
Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion.


There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|wiiu|pclstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|switch|lstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while.


In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion.
In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion.
Line 78: Line 78:


===Lucky Marble===
===Lucky Marble===
[[File:P3 Lucky Marble Prompt.png|thumb|Prompt to find the lucky marble.]]
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. Undiscovered objects, which are shown by the '?' on the bingo card, will never be filled by a Lucky Marble. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8.
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. Undiscovered objects, which are shown by the '?' on the bingo card, will never be filled by a Lucky Marble. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8.


Lucky Marbles can be found in three ways:
Lucky Marbles can be found in three ways:
# After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood.
# After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood.
[[File:P3 Jigsaw Colosseum Lucky Marble.jpg|thumb|A Lucky Marble in the Jigsaw Colosseum.]]
# The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble.
# The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble.
# Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge:
# Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge:
Line 93: Line 95:


==Items==
==Items==
{{Redirects|Lightning|the item in ''Pikmin 4''|Lightning Shock}}
{{Redirects|Warp|the item in ''Pikmin 4''|Dandori Battle#Mystery Capsules}}
[[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]]
[[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]]
A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items:
A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items:
Line 212: Line 216:
*'''Line 'Em Up''': Playing a round of Bingo Battle.
*'''Line 'Em Up''': Playing a round of Bingo Battle.
*'''Bingo Buff''': Playing 10 rounds of Bingo Battle.
*'''Bingo Buff''': Playing 10 rounds of Bingo Battle.
*'''Bingo Fiend''': Playing a round on all 10 Bingo Battle maps.
*'''Bingo Fiend''': Playing a round on all 12 Bingo Battle maps.
*'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns.
*'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns.
<gallery>
<gallery>
Line 444: Line 448:
*[[Bingo Battle menu]]
*[[Bingo Battle menu]]
*[[2-Player Battle]]
*[[2-Player Battle]]
*[[Dandori Battle]]


{{featured|{{date|1|December|2022}}|{{date|1|February|2023}}}}
{{featured|{{date|1|December|2022}}|{{date|1|February|2023}}}}
1,085

edits