Camera: Difference between revisions

6 bytes removed ,  8 years ago
I just realized my "new" fact was already stated. Oops. So here's a different new fact.
(Minor thing, but you don't see this in very many games.)
(I just realized my "new" fact was already stated. Oops. So here's a different new fact.)
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It is also possible to order [[Winged Pikmin]] to fetch the [[Stellar Extrusion]] on the [[Tropical Wilds]] if the camera is facing an angle that puts the fruit in view; otherwise, the [[seesaw block]] nearby has to be used.
It is also possible to order [[Winged Pikmin]] to fetch the [[Stellar Extrusion]] on the [[Tropical Wilds]] if the camera is facing an angle that puts the fruit in view; otherwise, the [[seesaw block]] nearby has to be used.
In ''Pikmin'' and ''Pikmin 2'', the camera is always centered on the current leader, to allow a consistent field of vision. In ''Pikmin 3'', Pikmin follow the leaders in a narrow line, and the camera always attempts to center itself so it can capture all of the line. This way, the maximum amount of Pikmin are always visible, but this can mean the leaders' view ahead is sometimes obscured.


==Off-camera objects==
==Off-camera objects==
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{{button|wiiu|ZL|wii|Z|wiiu|PCZL}} rotates the camera and makes it face whichever way the cursor is facing, horizontally. Doing this also [[Lock-on|locks on]] the camera. If locked-on to the ground, nothing special happens, but if locked-on on an enemy or object, it will cause the camera to zoom and rotate in such a way that it always shows the target and the current leader, until it is unlocked.
{{button|wiiu|ZL|wii|Z|wiiu|PCZL}} rotates the camera and makes it face whichever way the cursor is facing, horizontally. Doing this also [[Lock-on|locks on]] the camera. If locked-on to the ground, nothing special happens, but if locked-on on an enemy or object, it will cause the camera to zoom and rotate in such a way that it always shows the target and the current leader, until it is unlocked.


The camera can also be rotated horizontally with {{button|wiiu|RStick|wiiu|PCRStick}} on the Wii U Pro Controller or GamePad with the classic controls, by holding a press near the left or right edges of the screen with the stylus controls, or by pointing at the left or right edges of the screen with the Wii Remote. While rotating the camera with {{button|wiiu|RStick|wiiu|PCRStick}} and moving the leader in one direction with {{button|wiiu|LStick|wiiu|PCLStick}}, the leader will keep following that initial direction in a straight line, not acknowledging that the player's relative orientation has changed. Only when the direction input is changed does the leader head in a new direction relative to the camera.
The camera can also be rotated horizontally with {{button|wiiu|RStick|wiiu|PCRStick}} on the Wii U Pro Controller or GamePad with the classic controls, by holding a press near the left or right edges of the screen with the stylus controls, or by pointing at the left or right edges of the screen with the Wii Remote.


==Gallery==
==Gallery==
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