Captain Olimar: Difference between revisions

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|actor      = Kazumi Totaka{{cite web|https://web.archive.org/web/20221206024347/https://www.nintendo.co.jp/nom/0405/1_2/index.html|Development staff interview for ''Pikmin 2''|Wayback Machine}}
|actor      = Kazumi Totaka{{cite web|https://web.archive.org/web/20221206024347/https://www.nintendo.co.jp/nom/0405/1_2/index.html|Development staff interview for ''Pikmin 2''|Wayback Machine}}
}}
}}
'''Captain Olimar''' ({{j|キャプテン・オリマー|Kyaputen Orimā}}), also referred to as simply '''Olimar''' ({{j|オリマー|Orimā}}), is the main protagonist of the {{ps}}, and the main character in {{p1}}, {{p2}}, and {{hp}}. Olimar appears as a supporting character in {{p3}} and even more so in {{p4}} with him even being playable in his own side story mode [[Olimar's Shipwreck Tale]], being set right before the events of the game. He is from the planet [[Hocotate]], and while on several missions for his employer, [[Hocotate Freight]], he discovered [[PNF-404]] and on it he teams up with the extraterrestrial species called [[Pikmin family|Pikmin]]. He has discovered all types of Pikmin so far.
'''Captain Olimar''' ({{j|キャプテン・オリマー|Kyaputen Orimā}}), also referred to as simply '''Olimar''' ({{j|オリマー|Orimā}}), is the main protagonist of the {{ps}}, and the main character in {{p1}}, {{p2}}, and {{hp}}. Olimar appears as a supporting character in {{p3}} and even more so in {{p4}} with him even being playable in his own side story mode [[Olimar's Shipwreck Tale]], being set right before the events of the game. He is from the planet [[Hocotate]], and while on several missions for his employer, [[Hocotate Freight]], he discovered [[PNF-404]] and on it, he teams up with the extraterrestrial species called [[Pikmin family|Pikmin]]. He has discovered all types of Pikmin so far.


In ''Pikmin'' and ''Pikmin 4'', he owns and captains a spaceship called the [[S.S. Dolphin]], and in ''Hey! Pikmin'', he owns and captains the [[S.S. Dolphin II]]. He has a [[Minor characters#Olimar's family|family]] back on Hocotate, which includes his [[Minor characters#Olimar's wife|wife]], [[Minor characters#Olimar's son|son]], [[Minor characters#Olimar's daughter|daughter]] and [[Minor characters#Bulbie|dog]]. Olimar's writings in his [[Olimar's monologs|end-of-day monologs]], [[Piklopedia (Pikmin 2)#Olimar's notes|Piklopedia notes]], and [[Olimar's Log (Exploration Notes)|exploration logs]] are a major source of information about the world in each game.
In ''Pikmin'' and ''Pikmin 4'', he owns and captains a spaceship called the [[S.S. Dolphin]], and in ''Hey! Pikmin'', he owns and captains the [[S.S. Dolphin II]]. He has a [[Minor characters#Olimar's family|family]] back on Hocotate, which includes his [[Minor characters#Olimar's wife|wife]], [[Minor characters#Olimar's son|son]], [[Minor characters#Olimar's daughter|daughter]], and [[Minor characters#Bulbie|dog]]. Olimar's writings in his [[Olimar's monologs|end-of-day monologs]], [[Piklopedia (Pikmin 2)#Olimar's notes|Piklopedia notes]], and [[Olimar's Log (Exploration Notes)|exploration logs]] are a major source of information about the world in each game.


==Personality and appearance==
==Personality and appearance==
Olimar has three short brown tufts of hair and wears a light yellow spacesuit decorated with red lines and red gloves. He is 3.9 cm tall with his space suit on, from the feet to the top of the antenna, and 1.9 cm tall without.
Olimar has three short brown tufts of hair and wears a light yellow spacesuit decorated with red lines and red gloves. He is 3.9 cm tall with his space suit on, from the feet to the top of the antenna, and 1.9 cm tall without.


Olimar is quite intellectual, as seen in his extensive writings and vocabulary. He is also interested in science and presumably biology, taking [[Olimar's notes|notes]] and commenting on every [[treasure]] and [[enemy]] he discovers. These notes do contain [[Mistake#Biological classification inconsistencies|some errors]], likely because he's an alien and cannot fully understand or explain everything on PNF-404. In addition, he may have a knack for engineering as well, as he was once a mechanic and is the one who designed the [[Bowsprit]]. Despite this, Olimar is hinted to be relatively gullible (as shown in his log for the [[Extraordinary Bolt]]) and prefers his own incorrect explanations over correct ones, as shown in his notes for the [[Universal Com]] and the [[Preservation Door]].
Olimar is quite intellectual, as seen in his extensive writings and vocabulary. He is also interested in science and presumably biology, taking [[Olimar's notes|notes]] and commenting on every [[treasure]] and [[enemy]] he discovers. These notes do contain [[Mistake#Biological classification inconsistencies|some errors]], likely because he's an alien and cannot fully understand or explain everything on PNF-404. In addition, he may have a knack for engineering as well, as he was once a mechanic and was the one who designed the [[Bowsprit]]. Despite this, Olimar is hinted to be relatively gullible (as shown in his log for the [[Extraordinary Bolt]]) and prefers his own incorrect explanations over correct ones, as shown in his notes for the [[Universal Com]] and the [[Preservation Door]].


Olimar loves his family, but they ask a lot of him financially. This is one of the reasons he enjoys time to himself. He takes his duty as a leader to the Pikmin very seriously, to the point that if a [[Pikmin extinction]] happens, he becomes very ashamed and claims that he will not be able to sleep during the night. Olimar is a calm, caring, honest, and responsible person, but he can be sarcastic and salty when annoyed. He was not portrayed as overly greedy in ''[[Pikmin 2]]'', but his [[Olimar's Log (Exploration Notes)|journal entries]] in US [[Region|version]] of ''[[Pikmin 3]]'' reveal that he has developed a fixating interest in treasure.
Olimar loves his family, but they ask a lot of him financially. This is one of the reasons he enjoys time to himself. He takes his duty as a leader to the Pikmin very seriously, to the point that if a [[Pikmin extinction]] happens, he becomes very ashamed and claims that he will not be able to sleep during the night. Olimar is a calm, caring, honest, and responsible person, but he can be sarcastic and salty when annoyed. He was not portrayed as overly greedy in ''[[Pikmin 2]]'', but his [[Olimar's Log (Exploration Notes)|journal entries]] in the US [[Region|version]] of ''[[Pikmin 3]]'' reveal that he has developed a fixating interest in treasure.


According to his journal entry on the [[Impenetrable Cookie]], Olimar has a short temper toward matters of little importance. This  is further shown in the Side Stories mission [[Looking for Louie]], where Olimar snaps at Louie but quickly feels guilty for doing so. Olimar also writes that he's ashamed of himself for becoming grumpier with age. He mentions that he has always "had a way with" animals, which can be seen in his fairly extensive Piklopedia journal entries on the various creatures on the planet. According to his entries on the [[Paradoxical Enigma]] and [[Harmonic Synthesizer]], he also considers himself a refined patron of the arts. Overall, Olimar is honest and sympathetic, has no problems questioning himself and his actions, and is fascinated by PNF 404's flora and fauna.
According to his journal entry on the [[Impenetrable Cookie]], Olimar has a short temper toward matters of little importance. This  is further shown in the Side Stories mission [[Looking for Louie]], where Olimar snaps at Louie but quickly feels guilty for doing so. Olimar also writes that he's ashamed of himself for becoming grumpier with age. He mentions that he has always "had a way with" animals, which can be seen in his fairly extensive Piklopedia journal entries on the various creatures on the planet. According to his entries on the [[Paradoxical Enigma]] and [[Harmonic Synthesizer]], he also considers himself a refined patron of the arts. Overall, Olimar is honest and sympathetic, has no problems questioning himself and his actions, and is fascinated by PNF 404's flora and fauna.
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===Plot of ''Pikmin''===
===Plot of ''Pikmin''===
[[File:Olimar guides Red Pikmin P1 art.png|thumb|left|150px|Olimar, followed by Red Pikmin.]]
[[File:Olimar guides Red Pikmin P1 art.png|thumb|left|150px|Olimar, followed by Red Pikmin.]]
While on an interstellar vacation from [[Hocotate]], Captain Olimar's ship, the [[S.S. Dolphin]], collides with a meteor, sending it hurtling toward an [[PNF-404|unknown planet]]. The next day, Olimar awakens on the planet's surface to find the S.S. Dolphin destroyed, and missing 30 of its [[Ship part|pieces]]. On top of this, the planet's oxygen is toxic for his species, leaving Olimar's life-support systems with only enough power for thirty days. Determined to escape, Olimar sets out to retrieve the ship parts. While wandering around an area known as the [[The Impact Site]], Olimar meets odd creatures that he calls [[Pikmin family|Pikmin]] at their nest, an [[Onion]]. Olimar names both after foods from Hocotate that they resemble.
While on an interstellar vacation from [[Hocotate]], Captain Olimar's ship, the [[S.S. Dolphin]], collides with a meteor, sending it hurtling toward an [[PNF-404|unknown planet]]. The next day, Olimar awakens on the planet's surface to find the S.S. Dolphin destroyed, and missing 30 of its [[Ship part|pieces]]. On top of this, the planet's oxygen is toxic for his species, leaving Olimar's life-support systems with only enough power for thirty days. Determined to escape, Olimar sets out to retrieve the ship's parts. While wandering around an area known as [[The Impact Site]], Olimar meets odd creatures that he calls [[Pikmin family|Pikmin]] at their nest, an [[Onion]]. Olimar names both after foods from Hocotate that they resemble.


The first type of Pikmin Olimar meets are the [[Red Pikmin]], who are able to produce more of their species with Olimar's help. Olimar finds his ship's [[Main Engine]] and commands the Pikmin to bring it back to the S.S. Dolphin's remains, allowing the S.S. Dolphin to at least lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404.
The first type of Pikmin Olimar meets is the [[Red Pikmin]], who are able to produce more of their species with Olimar's help. Olimar finds his ship's [[Main Engine]] and commands the Pikmin to bring it back to the S.S. Dolphin's remains, allowing the S.S. Dolphin to at least lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404.


The following day, Olimar begins exploring the planet in search of ship pieces, discovering additional Pikmin types, including [[Yellow Pikmin]] and [[Blue Pikmin]], in the process. Olimar is able to find and recover all of the ship parts on the planet and restore the S.S. Dolphin to normal. Before leaving the planet, he bids farewell to the Pikmin, brings a bottle cap from the planet as a souvenir for his son and takes notes on the wildlife.
The following day, Olimar begins exploring the planet in search of ship pieces, discovering additional Pikmin types, including [[Yellow Pikmin]] and [[Blue Pikmin]], in the process. Olimar is able to find and recover all of the ship parts on the planet and restore the S.S. Dolphin to normal. Before leaving the planet, he bids farewell to the Pikmin, brings a bottle cap from the planet as a souvenir for his son, and takes notes on the wildlife.


Although this is the canonical ending, it is possible for players to reach [[Cutscene|alternate endings]].
Although this is the canonical ending, it is possible for players to reach [[Cutscene|alternate endings]].


===Return to Hocotate===
===Return to Hocotate===
After Olimar's success on PNF-404, he was able to blast off the planet to return to Hocotate, see his family and return to his normal life. After arriving at [[Hocotate Freight]], he met up with [[the President]] and a new employee named [[Louie]]. After landing his ship, he learned that the company was in debt, having to pay at least {{pokos|10,100}} for the loss of a [[golden Pikpik carrot]] shipment. Learning that the Dolphin was sold to help pay the debt, Olimar was so shocked he dropped the souvenir for his son. As the bottle cap rolled past Louie, an [[Hocotate ship|old ship]] was able to suck up the rusty bottle cap. Its pod analyzed the piece of salvage to be worth {{pokos|100}}, which lowered the debt to {{pokos|10,000}}. The President commanded Olimar and Louie to return to the Pikmin Planet and collect more [[treasure]] as a result.
After Olimar's success on PNF-404, he was able to blast off the planet to return to Hocotate, see his family, and return to his normal life. After arriving at [[Hocotate Freight]], he met up with [[the President]] and a new employee named [[Louie]]. After landing his ship, he learned that the company was in debt, having to pay at least {{pokos|10,100}} for the loss of a [[golden Pikpik carrot]] shipment. Learning that the Dolphin was sold to help pay the debt, Olimar was so shocked he dropped the souvenir for his son. As the bottle cap rolled past Louie, an [[Hocotate ship|old ship]] was able to suck up the rusty bottle cap. Its pod analyzed the piece of salvage to be worth {{pokos|100}}, which lowered the debt to {{pokos|10,000}}. The President commanded Olimar and Louie to return to the Pikmin Planet and collect more [[treasure]] as a result.


===Paying off Hocotate Freight's debt===
===Paying off Hocotate Freight's debt===
As Olimar and Louie were heading to the [[Valley of Repose]], the ship collided with a tree branch, and the resulting impact jolted Louie out of the cockpit, leaving Olimar to search for him. Luckily for Olimar, he found a group of [[Red Pikmin]] fighting a lone [[Dwarf Bulborb|Dwarf Red Bulborb]]. He was able to unite with Louie by using the Pikmin to squash the [[Paper bag|barriers]]. Before, Louie had discovered a treasure, and with the help of Olimar, they were able to forage it. They then discovered a series of [[cave]]s, [[area]]s and new [[Pikmin family|Pikmin types]].
As Olimar and Louie were heading to the [[Valley of Repose]], the ship collided with a tree branch, and the resulting impact jolted Louie out of the cockpit, leaving Olimar to search for him. Luckily for Olimar, he found a group of [[Red Pikmin]] fighting a lone [[Dwarf Bulborb|Dwarf Red Bulborb]]. He was able to unite with Louie by using the Pikmin to squash the [[Paper bag|barriers]]. Before, Louie had discovered a treasure, and with the help of Olimar, they were able to forage it. They then discovered a series of [[cave]]s, [[area]]s, and new [[Pikmin family|Pikmin types]].
 
In the end, Olimar and Louie were able to pay the debt. Olimar blasted off the planet, but noticed that he somehow left Louie behind, but at too late a time to go back and rescue Louie immediately.


===The search for Louie===
===The search for Louie===
After repaying the debt, Captain Olimar blasted off the planet, but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid.
After repaying the debt, Captain Olimar blasted off the planet but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid.


Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier. The two went to the [[Wistful Wild]] to start their search and eventually found Louie in the [[Dream Den]], and rescued him after defeating the [[Titan Dweevil]].
Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier. The two went to the [[Wistful Wild]] to start their search and eventually found Louie in the [[Dream Den]], and rescued him after defeating the [[Titan Dweevil]].
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===''Pikmin 3''===
===''Pikmin 3''===
[[File:P3 Downed Olimar.jpg|thumb|Olimar asleep in ''Pikmin 3''.]]
[[File:P3 Downed Olimar.jpg|thumb|Olimar asleep in ''Pikmin 3''.]]
In ''[[Pikmin 3]]'', Captain Olimar is present only as a plot element, but is a playable character in some [[Mission Mode]] stages, as well as being player 2's leader in [[Bingo Battle]] mode.
In ''[[Pikmin 3]]'', Captain Olimar is present only as a plot element but is a playable character in some [[Mission Mode]] stages, as well as being player 2's leader in [[Bingo Battle]] mode.


In ''Pikmin 3'', Olimar's unseen voyage is explained through [[Data File]]s the player can find throughout the game, as well as the [[Secret Files]]. ''Pikmin 3 Deluxe'' makes it fully playable as the [[Olimar's Assignment]] Side Story.  
In ''Pikmin 3'', Olimar's unseen voyage is explained through [[Data File]]s the player can find throughout the game, as well as the [[Secret Files]]. ''Pikmin 3 Deluxe'' makes it fully playable as the [[Olimar's Assignment]] Side Story.  


Due to to the President's excessive spending as well as the failure of a new business venture, Olimar is sent back to [[PNF-404]] with Louie in search of even more treasure to repay Hocotate Freight's newly acquired second debt, with Olimar also intending buy back the [[S.S. Dolphin]]. While they explore the planet, Olimar finds the Koppaites' [[cosmic drive key]] and takes it with him.
Due to the President's excessive spending as well as the failure of a new business venture, Olimar is sent back to [[PNF-404]] with Louie in search of even more treasure to repay Hocotate Freight's newly acquired second debt, with Olimar also intending to buy back the [[S.S. Dolphin]]. While they explore the planet, Olimar finds the Koppaites' [[cosmic drive key]] and takes it with him.


After a period of searching the planet for treasure, Olimar eventually discovers the [[Formidable Oak]], seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the [[Plasm Wraith]]. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Because of the wraith, each time Olimar attempts to escape, the Plasm Wraith triggers his [[Spacesuit|suit]]'s auto-sleep feature, preventing him from going through with it.
After a period of searching the planet for treasure, Olimar eventually discovers the [[Formidable Oak]], seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the [[Plasm Wraith]]. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Because of the wraith, each time Olimar attempts to escape, the Plasm Wraith triggers his [[Spacesuit|suit]]'s auto-sleep feature, preventing him from going through with it.


With the help of Louie, [[Alph]], [[Brittany]], and [[Charlie]] are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar.
With help from Louie, [[Alph]], [[Brittany]], and [[Charlie]] are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar.


In the [[Olimar's Comeback]] Side Story, Olimar and Louie successfully return to Hocotate with the Koppaites' help. However, the President is livid when he learns that the Hocotate Ship was left behind and destroyed, so he sends Olimar and Louie back to PNF-404 in an [[Escape Pod]] to recover the ship. Upon their return to the planet, Olimar and Louie reunite with the Pikmin, collect even more treasure as well as the parts of the Hocotate Ship, and return to Hocotate.
In the [[Olimar's Comeback]] Side Story, Olimar and Louie successfully return to Hocotate with the Koppaites' help. However, the President is livid when he learns that the Hocotate Ship was left behind and destroyed, so he sends Olimar and Louie back to PNF-404 in an [[Escape Pod]] to recover the ship. Upon their return to the planet, Olimar and Louie reunite with the Pikmin, collect even more treasure as well as the parts of the Hocotate Ship, and return to Hocotate.
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===''Pikmin 4''===
===''Pikmin 4''===
[[File:Olimar Leafling.png|thumb|Olimar's [[Leafling|leafling]] form.]]
[[File:Olimar Leafling.png|thumb|Olimar's [[Leafling|leafling]] form.]]
In {{p4}}, Olimar becomes stranded on PNF-404. While meeting with the Pikmin and recovering the parts of his ship, he befriends a space dog named [[Moss]], who helps him in his search. When Olimar recovers the [[Interstellar Radio]] with the help of Moss and the Pikmin, he uses it to send a distress signal. While he is ultimately successful in collecting all the parts of the S.S. Dolphin with their help, Olimar discovers that Moss had stowed away in the ship's cargo hold and is rapidly sickening. Realizing that she could not survive away from PNF-404, he tries to return to the planet to save her, but crash-lands again. His life support system fails, and the Pikmin take him to an Onion, transforming him into a [[Leafling]] with little memory of who he is.
In {{p4}}, Olimar becomes stranded on PNF-404. While meeting with the Pikmin and recovering the parts of his ship, he befriends a space dog named [[Moss]], who helps him in his search. When Olimar recovers the [[Interstellar Radio]] with the help of Moss and the Pikmin, he uses it to send a distress signal. While he is ultimately successful in collecting all the parts of the S.S. Dolphin with their help, Olimar discovers that Moss had stowed away in the ship's cargo hold and is rapidly sickening. Realizing that she could not survive away from PNF-404, he tries to return to the planet to save her but crash-lands again. His life support system fails, and the Pikmin take him to an Onion, transforming him into a [[Leafling]] with little memory of who he is.


When he wakes up as a Leafling, Olimar finds a [[Trial of the Sage Leaf|mysterious cave]] at what is later known as the [[Rescue Command Post]]. It is unknown if he entered it. Olimar's behavior as a Leafling includes taking [[Castaway|Castaways]] and turning them into Leaflings.
When he wakes up as a Leafling, Olimar finds a [[Trial of the Sage Leaf|mysterious cave]] at what is later known as the [[Rescue Command Post]]. It is unknown if he entered it. Olimar's behavior as a Leafling includes taking [[Castaway|Castaways]] and turning them into Leaflings.
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One month later, the signal is intercepted by the [[Rescue Corps]], who set off to retrieve him before becoming in need of rescue themselves, leaving [[Pikmin 4 player character|their newest recruit]] to rescue both Olimar and the castaway members of the Rescue Corps. During the mission, the recruit encounters Olimar in his leafling form on several occasions, and Olimar does several [[Dandori Battle]]s with the recruit.
One month later, the signal is intercepted by the [[Rescue Corps]], who set off to retrieve him before becoming in need of rescue themselves, leaving [[Pikmin 4 player character|their newest recruit]] to rescue both Olimar and the castaway members of the Rescue Corps. During the mission, the recruit encounters Olimar in his leafling form on several occasions, and Olimar does several [[Dandori Battle]]s with the recruit.


Olimar is eventually rescued and cured by the Rescue Corps, but is forced to return to the planet when the Rescue Corps' Rescue Pup [[Oatchi]] begins to get sick in the same way that Moss did. Noticing the leaf that had been growing from Oatchi's tail, Olimar suspects that any organism with leaves like that of a Pikmin are unable to survive away from PNF-404. Oatchi was eventually returned to normal. However, Moss does not respond to the treatment, and Olimar decides to leave her behind, as this is where she was born and raised. The Rescue Corps, accompanied by Olimar, depart the planet for the final time, as the Pikmin follow Moss as their new leader.
Olimar is eventually rescued and cured by the Rescue Corps but is forced to return to the planet when the Rescue Corps' Rescue Pup [[Oatchi]] begins to get sick in the same way that Moss did. Noticing the leaf that had been growing from Oatchi's tail, Olimar suspects that any organism with leaves like that of a Pikmin is unable to survive away from PNF-404. Oatchi was eventually returned to normal. However, Moss does not respond to the treatment, and Olimar decides to leave her behind, as this is where she was born and raised. The Rescue Corps, accompanied by Olimar, depart the planet for the final time, as the Pikmin follow Moss as their new leader.


===''Hey! Pikmin''===
===''Hey! Pikmin''===
In {{hp}}, Olimar flies on the [[S.S. Dolphin II]] until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an alien planet, landing near a group of terrified Pikmin. After this, Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the Sparklium supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his whistle to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium Seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.
In {{hp}}, Olimar flies on the [[S.S. Dolphin II]] until he comes across a shower of asteroids. He tries to dodge them but ends up getting hit, and the ship plummets into an alien planet, landing near a group of terrified Pikmin. After this, Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the Sparklium supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it is scared off, and the two continue going forward, Captain Olimar uses his whistle to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium Seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, finds some more seeds, and the tutorial level is completed.


Throughout the rest of the adventure, Olimar explores different areas, one at a time, gathering Sparklium Seeds and treasures along the way. There are two primary goals; the first is obtaining 30,000 Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the Sparklium Converter, which is needed in order to return home. This final piece can be obtained from the last sector, The Final Stretch.
Throughout the rest of the adventure, Olimar explores different areas, one at a time, gathering Sparklium Seeds and treasures along the way. There are two primary goals; the first is obtaining 30,000 Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the Sparklium Converter, which is needed to return home. This final piece can be obtained from the last sector, The Final Stretch.


In order to get home, Captain Olimar needs to find 30,000 pokos and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main sectors, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, The Final Stretch. Here, he battles against the fearsome Berserk Leech Hydroe, and after winning the fight, it is revealed that the Leech Hydroe that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part, and prepares to go home.
In order to get home, Captain Olimar needs to find 30,000 pokos and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main sectors, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, The Final Stretch. Here, he battles against the fearsome Berserk Leech Hydroe, and after winning the fight, it is revealed that the Leech Hydroe that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. The captain recovers the ship part and prepares to go home.


As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.
As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time. As he and a group of different Pikmin are frolicking around, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far until it stays behind. The ship keeps going, eventually activates the warp, and disappears.


After this, the credits roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees Hocotate in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.
After this, the credits roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees Hocotate in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.
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As with most other characters in ''Smash'', Olimar's design has multiple details not seen in the original games. His space suit has visible seams and straps, and his sleeves are decorated with the [[Hocotate Freight]] logo. Additionally, his backpack now has what appear to be ports for plugs of different shapes and sizes.
As with most other characters in ''Smash'', Olimar's design has multiple details not seen in the original games. His space suit has visible seams and straps, and his sleeves are decorated with the [[Hocotate Freight]] logo. Additionally, his backpack now has what appear to be ports for plugs of different shapes and sizes.


The Pikmin, as in the original series, are fragile and can be defeated easily, but each of the five types have special unique properties (for example, the Red Pikmin are stronger than average and have fire-based attacks, as well as resistance to flame). The Pikmin Olimar plucks are chosen at random in ''Brawl'' and appear in a set order starting in ''Smash 4''.
The Pikmin, as in the original series, are fragile and can be defeated easily, but each of the five types has special unique properties (for example, the Red Pikmin are stronger than average and have fire-based attacks, as well as flame resistance). The Pikmin Olimar plucks are chosen at random in ''Brawl'' and appear in a set order starting in ''Smash 4''.


Olimar's Final Smash is called End of Day, during which he leaves the arena via his spaceship as [[Day#Sunset|night]] falls. The players left behind are attacked by feeding Bulborbs, and can be further damaged when Olimar's ship returns and explodes on impact. Although Olimar's Pikmin are left behind too, they go unharmed.
Olimar's Final Smash is called End of Day, during which he leaves the arena via his spaceship as [[Day#Sunset|night]] falls. The players left behind are attacked by feeding Bulborbs and can be further damaged when Olimar's ship returns and explodes on impact. Although Olimar's Pikmin are left behind too, they go unharmed.


In the Subspace Emissary, the adventure mode of ''Super Smash Bros. Brawl'', Olimar serves a minor role as one of three people to investigate the Isle of the Ancients. He gets there using the Hocotate Ship, which gets stuck. He uses his Pikmin to attempt to take down a massive R.O.B., when Captain Falcon jumps out of his vehicle and destroys the machine with a Falcon Punch, killing most of Olimar's Pikmin in the process. The two go forward together, and Olimar goes into the depths of the island, fighting the Subspace army along the way, meeting up with several others. He is present for the destruction of the island and the fight against Meta-Ridley as the group escapes in the Falcon Flyer.
In the Subspace Emissary, the adventure mode of ''Super Smash Bros. Brawl'', Olimar serves a minor role as one of three people to investigate the Isle of the Ancients. He gets there using the Hocotate Ship, which gets stuck. He uses his Pikmin to attempt to take down a massive R.O.B., when Captain Falcon jumps out of his vehicle and destroys the machine with a Falcon Punch, killing most of Olimar's Pikmin in the process. The two go forward together, and Olimar goes into the depths of the island, fighting the Subspace army along the way, and meeting up with several others. He is present for the destruction of the island and the fight against Meta-Ridley as the group escapes in the Falcon Flyer.


After the escape, Olimar uses the Hocotate Ship, which somehow got off the island itself, to enter Subspace, dodging fire from the Gunship with his piloting skills. Olimar is subsequently turned into a trophy by Tabuu's off waves, along with most other fighters. Saved by Kirby, Olimar is present for the final portion of the game, the Great Maze, and the fight against Tabuu.
After the escape, Olimar uses the Hocotate Ship, which somehow got off the island itself, to enter Subspace, dodging fire from the Gunship with his piloting skills. Olimar is subsequently turned into a trophy by Tabuu's off waves, along with most other fighters. Saved by Kirby, Olimar is present for the final portion of the game, the Great Maze, and the fight against Tabuu.