17
edits
(→Pikmin 2: Updated intro to Pikmin 2 controls to include Switch version) |
(→Area selection: Added Nintendo Switch controls) |
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! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! style="width:12%" | Switch | |||
! Notes | ! Notes | ||
|- | |- | ||
Line 799: | Line 800: | ||
| align="center"|{{button|gc|stick|size=x24px}} | | align="center"|{{button|gc|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|switch|lstick|size=x24px}} | |||
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used. | | Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used. | ||
|- | |- | ||
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| align="center"|{{button|gc|a|size=x24px}} | | align="center"|{{button|gc|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|switch|a|size=x24px}} | |||
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal. | | Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal. | ||
|- | |- | ||
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| align="center"|{{button|gc|b|size=x24px}} | | align="center"|{{button|gc|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|switch|b|size=x24px}} | |||
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | | Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | ||
|- | |- | ||
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| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|switch|+|size=x24px}} | |||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}} | | align="center"|{{button|gc|l|size=x24px}} | ||
| align="center"|{{button|wii|padl|size=x24px}} | | align="center"|{{button|wii|padl|size=x24px}} | ||
| | | align="center"|{{button|switch|pad|size=x24px}}<br>left | ||
| | |||
|- | |- | ||
| Open [[Treasure Hoard]] | | Open [[Treasure Hoard]] | ||
| align="center"|{{button|gc|r|size=x24px}} | | align="center"|{{button|gc|r|size=x24px}} | ||
| align="center"|{{button|wii|padr|size=x24px}} | | align="center"|{{button|wii|padr|size=x24px}} | ||
| align="center"|{{button|switch|pad|size=x24px}}<br>right | |||
| | |||
|- | |- | ||
| Quit | | Quit | ||
| align="center"|{{button|gc|start|size=x24px}} | | align="center"|{{button|gc|start|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|switch|-|size=x24px}} | |||
| Opens a menu that allows the player to continue or return to the title screen. | | Opens a menu that allows the player to continue or return to the title screen. | ||
|- | |- | ||
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| align="center"|N/A | | align="center"|N/A | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|N/A | |||
| In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]]. | | In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]]. | ||
|} | |} |
edits