Day results menu: Difference between revisions

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| music  = [[Music in Pikmin 4#Today's Result|''Today's Result'']]
| music  = [[Music in Pikmin 4#Today's Result|''Today's Result'']]
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Following the liftoff cutscene, the game will usually follow with the report, with one exception. If the player has met the conditions to unlock the next area over the course of their day, the radar will be shown getting upgraded before the report begins. The report is delivered over a blue screen, with most major icons using the same aesthetic design of the game's [[radar]] menus.
 
The first stage of the report details the [[castaway]]s rescued. These will be listed in the order that they were retrieved, with all regular castaways listed first and then the [[leafling]]s following suit. If [[glowsap]] is available to cure a leafling, there will be a tag above their head to indicate that they will be cured the following morning. A final bit of text at the bottom of the screen details how many castaways have been rescued total, how many rescues were completed today, and how much Pup Drive is now available, showing the numbers of total castaways and Pup Drive at the beginning of the day in smaller text to the left. If any castaways require comment from the Rescue Corps, they will speak once all information has appeared.
 
The second stage of the report details the treasure gathered. All treasures will be listed in the chronological order in which they were obtained, with duplicate copies of the same treasure stacked, and [[Gold Nugget]]s and enemy corpses listed at the end. If a treasure completed a [[series]], the series complete symbol will appear following the first treasure from that series gathered. If the cutscene is not being skipped, it will pause to show the completed series, with new treasures highlighted with a light effect. Once all treasures have been shown, the total Sparklium gathered will be listed, as well as the new total of Sparklium underneath. The old total of Sparklium will also be present in small text.
 
The third stage all appears at once. The first piece of information is the number of castaways, treasures and [[Onion]]s that have been gathered in total, and if the information is available, the total that are possible to find. A gold flower will mark categories that have been fully cleared. A large pair of number to the right will show the total percentage completion of the area, with the old percentage to the left and the new one to the right. Underneath these numbers are the number of new Pikmin generated and lost over the course of the day, in the form of a table. The bottom row of the table lists the current numbers of each type. Underneath this table is a notice of the current supply of [[raw material]], comparing it to the amount of raw material possessed at the beginning of the day. Note that this takes into account both raw material gathered over the course of the day and spent in the Lab and on [[clay]] structures, and as such, the new total may be lower than the old one. If it is, the number will be red.
 
After these screens comes a short scene, showing the [[S.S. Shepherd]], with various members of the [[Rescue Corps]] having a short dialogue sequence. This can be about the day's events, but may also be idle conversation. At the end of this cutscene, the day will formally end, and the subsequent day will automatically begin.


==''Hey! Pikmin''==
==''Hey! Pikmin''==
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