Day selection menu: Difference between revisions

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| music  = [[Music in Pikmin 3#Day selection|''Day selection'']]
| music  = [[Music in Pikmin 3#Day selection|''Day selection'']]
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The '''day selection menu''' allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] again. In ''[[New Play Control! Pikmin]]'' and its Nintendo Switch  ''[[Pikmin 1 (Nintendo Switch)|port]], it is accessed from the tile screen, and allows the player to retry a day they failed at, as well as a measure to prevent [[Crash|softlocks]]. In {{p3}}, this menu is the only way to reset your progress. In {{p3d}}, however, it is not, due to the return of the [[Saved game selection menu|saved game selection menu]]. This menu will not appear if the player is playing Story Mode for the first time or starting a new saved game in ''Pikmin 3 Deluxe''.
In ''New Play Control! Pikmin'' and ''Pikmin 1'' (Nitendo Switch), the menu allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] again. In ''[[New Play Control! Pikmin]]'' and its Nintendo Switch  ''[[Pikmin 1 (Nintendo Switch)|port]], it is accessed from the tile screen, and allows the player to retry a day they failed at, as well as a measure to prevent [[Crash|softlocks]]. In {{p3}}, this menu is the only way to reset your progress. In {{p3d}}, however, it is not, due to the return of the [[Saved game selection menu|saved game selection menu]]. This menu will not appear if the player is playing Story Mode for the first time or starting a new saved game in ''Pikmin 3 Deluxe''.


To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the [[objective]] of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the [[title screen]], or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)
In ''New Play Control! Pikmin'' and ''Pikmin 1'' (Nitendo Switch), the menu allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] again.  It is accessed from the tile screen, and allows the player to retry a day they failed at, as well as a measure to prevent [[Crash|softlocks]]. It adds the function of the day selection menu to the existing menu design, allowing the player to press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on. This allows them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. This change remains intact in the [[Nintendo Switch]] [[Pikmin 1 (Nintendo Switch)|port]], untouched.
 
 
In ''Pikmin 3'', to the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the [[objective]] of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the [[title screen]], or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)


At the bottom of the screen, there is a button to start on the chosen day. If the player chooses a day that is not the latest one, a warning will appear notifying the player that if they save at the end of that day, all progress on record from there on will be deleted so that the story can progress from that point. The first day's bubble is called "NEW", indicating that starting from this "day" will begin the story mode's progress from the start. (Interestingly, highlighting this bubble will show that the leaders brought seven bottles of [[juice]] with them as provisions, but four of them got lost with the crash landing.) There also exists an extra bubble on a completed file, showing "END". It contains the final count of Pikmin and shows [[Olimar]]'s icon instead of Louie's. The Start button is darkened and unusable if the END bubble is highlighted.
At the bottom of the screen, there is a button to start on the chosen day. If the player chooses a day that is not the latest one, a warning will appear notifying the player that if they save at the end of that day, all progress on record from there on will be deleted so that the story can progress from that point. The first day's bubble is called "NEW", indicating that starting from this "day" will begin the story mode's progress from the start. (Interestingly, highlighting this bubble will show that the leaders brought seven bottles of [[juice]] with them as provisions, but four of them got lost with the crash landing.) There also exists an extra bubble on a completed file, showing "END". It contains the final count of Pikmin and shows [[Olimar]]'s icon instead of Louie's. The Start button is darkened and unusable if the END bubble is highlighted.
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