Dream Den: Difference between revisions

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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Dream_Den_11.jpg
|image    = Dream_Den_11.jpg
|location  = Wistful Wild
|location  = Wistful Wild
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|treasures = 21
|treasures = 21
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|obstacles = {{water body}} {{clog}} {{white bramble gate}} {{black bramble gate}} {{ledge}} {{buried}} {{boulder}}
}}
}}
{{guide}}
{{guide}}
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is one of the game's longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, there is a total of {{pokos|5965}} for all treasures in the US [[Region|version]], and {{pokos|5945}} in the European version. There are no [[Bulbmin]] or [[Candypop Bud]]s in this cave, so extra care should be taken.
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's second longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In order, a garden sublevel is found at the top, followed by a toybox sublevel, with metal, concrete, soil, and finally tile sublevels appearing in groups of 3. In this cave, there is a total of {{pokos|5965}} for all treasures in the US [[Region|version]], and {{pokos|5945}} in the European version. There are no [[Bulbmin]] or [[Candypop Bud]]s in this cave, so extra care should be taken.


{{spoiler section|
{{spoiler section|
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}}
}}


To reach this cave, there are two methods. One can bring Pikmin through the [[Hole of Heroes]] area, or go directly. For the latter strategy, it is necessary to build a bridge by bringing [[Blue Pikmin]] across a water source, taking care to defeat all enemies. At least one poisoned black [[gate]] must be destroyed, and one respawning enemy (an [[Orange Bulborb]] or a [[Creeping Chrysanthemum]]) must be defeated or avoided.
There are two methods to reach this cave:


All Pikmin types should be brought along. If one intends to fight the [[Titan Dweevil]] on the first run, bringing more [[Yellow Pikmin]] is recommended. Like the [[Hole of Heroes]], a water-logged sublevel is present, so sufficient [[Blue Pikmin]] are required.
#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Puffy Blowhog]]s directly below.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.
 
Either way, the player must then destroy one of two [[Gate#Bramble gate|black poison gates]].
 
All Pikmin types should be brought along. If the player intends to fight the [[Titan Dweevil]] on the first run, bringing more [[Yellow Pikmin]] is recommended. Like the [[Hole of Heroes]], water is present in this cave, so sufficient [[Blue Pikmin]] are required as well.


{{clear}}
{{clear}}
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Disguised Delicacy|y|v=TH}}
** {{icon|Disguised Delicacy|y|v=TH}}
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** {{icon|Lesser Spotted Jellyfloat|y}} × 2
** {{icon|Lesser Spotted Jellyfloat|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Gas pipe|y}} × 3
** {{icon|Poison emitter|v=P2|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 5
** {{icon|Figwort|y}} (large red) × 5
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** None
** None


The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes.
The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also poisonous gas pipes.


The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[Clog]] on the hole, allowing you to continue down to the next sublevel.
The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[clog]] on the hole, allowing you to continue down to the next sublevel.


{{sublevel technical
{{sublevel technical
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|-
|-
| 3
| 3
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 3
| 3
| None
| None
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
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* '''Theme''': Toybox
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Implement of Toil|y}}
** {{icon|Implement of Toil|y}}
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
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** {{icon|Bomb-rock|y}} × 11
** {{icon|Bomb-rock|y}} × 11
** {{icon|Electrical wire|y}} × 4
** {{icon|Electrical wire|y}} × 4
** {{icon|Gas pipe|y}} × 3
** {{icon|Poison emitter|v=P2|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 6
** {{icon|Glowstem|y}} (green) × 6
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** None
** None


This sublevel is filled with falling bomb-rocks, electrical wires, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.
This sublevel is filled with falling bomb-rocks, electrical wires, poison emitters, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.


Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
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|-
|-
| 4
| 4
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 3
| 3
| None
| None
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
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* '''Enemies''':
* '''Enemies''':
** {{icon|Anode Beetle|y}} × 8
** {{icon|Anode Beetle|y}} × 8
** {{icon|Armored Cannon Beetle Larva|y}} (surface) × 10
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 10
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Gas pipe|y}} × 3
** {{icon|Poison emitter|v=P2|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (green) × 5
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** None
** None


This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and gas pipes are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way.
This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and poison emitters are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable poison emitters on the way.


Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively.
Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and poison emitters. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable poison emitters, respectively.


After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
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|-
|-
| 1
| 1
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| 10
| 10
| None
| None
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|-
|-
| 2
| 2
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 1
| 1
| None
| None
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|-
|-
| 3
| 3
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 1
| 1
| None
| None
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|-
|-
| 4
| 4
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 1
| 1
| None
| None
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
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** {{icon|Fiery Blowhog|y}} × 4
** {{icon|Fiery Blowhog|y}} × 4
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Red Bulborb|y}} × 2
** {{icon|Bulborb|y|n=Red Bulborb}} × 2
** {{icon|Withering Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
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|-
|-
| 3
| 3
| {{icon|Red Bulborb|y}}
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| 2
| None
| None
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Future Orb|y}} (inside Greater Spotted Jellyfloat)
** {{icon|Future Orb|y}} (inside Greater Spotted Jellyfloat)
* '''Enemies''':
* '''Enemies''':
** {{icon|Armored Cannon Beetle Larva|y}} (surface) × 3
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 3
** {{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
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|-
|-
| 3
| 3
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| 3
| 3
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 7==
==Sublevel 7==
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 8==
==Sublevel 8==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Extreme Perspirator|y}}
** {{icon|Extreme Perspirator|y}}
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** {{icon|Anode Dweevil|y}} × 3
** {{icon|Anode Dweevil|y}} × 3
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Caustic Dweevil|y}} × 4
** {{icon|Fiery Dweevil|y}} × 4
** {{icon|Fiery Dweevil|y}} × 4
** {{icon|Hydro Dweevil|y}} × 4
** {{icon|Munge Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 5
** {{icon|Electrical wire|y}} × 5
** {{icon|Fire geyser|y}} × 6
** {{icon|Fire geyser|y}} × 6
** {{icon|Gas pipe|y}} × 10
** {{icon|Poison emitter|v=P2|y}} × 10
* '''Vegetation''':
* '''Vegetation''':
** None
** None
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|-
|-
| 3
| 3
| {{icon|Caustic Dweevil|y}}
| {{icon|Hydro Dweevil|y}}
| 4
| 4
| None
| None
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|-
|-
| 8
| 8
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
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|-
|-
| 9
| 9
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
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|}
|}
<references group="Sublevel 8 note"/>
<references group="Sublevel 8 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 9==
==Sublevel 9==
* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 10==
==Sublevel 10==
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| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 11==
==Sublevel 11==
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* '''Treasures''':
* '''Treasures''':
** {{icon|Boss Stone|y}}
** {{icon|Boss Stone|y}}
** {{icon|Yellow Taste Tyrant|y}} (US/Europe) / {{icon|Universally Best Art|y|v=JP}} (Japan)
** {{icon|Yellow Taste Tyrant|y}} (US/Europe) / {{icon|Universally Best Art|y}} (Japan)
* '''Enemies''':
* '''Enemies''':
** {{icon|Breadbug|y}} &times; 1
** {{icon|Breadbug|y}} &times; 1
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 2
** {{icon|Electrical wire|y}} &times; 2
** {{icon|Gas pipe|y}} &times; 5
** {{icon|Poison emitter|v=P2|y}} &times; 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) &times; 5
** {{icon|Figwort|y}} (large red) &times; 5
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** None
** None


This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten.
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, poison emitters, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the poison emitters, so it will be difficult to disable them without having Pikmin eaten.


The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[Yellow Pikmin]] to get it. Collect your spoils, break the [[clog]] on the hole, and go down.
The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[Yellow Pikmin]] to get it. Collect your spoils, break the [[clog]] on the hole, and go down.
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|-
|-
| 7
| 7
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
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|-
|-
| 12
| 12
| {{icon|Yellow Taste Tyrant|y}} (US/EU)<br>{{icon|Universally Best Art|y|v=JP}} (JP)
| {{icon|Yellow Taste Tyrant|y}} (US/EU)<br>{{icon|Universally Best Art|y}} (JP)
| 1
| 1
| None
| None
| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 12==
==Sublevel 12==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Stringent Container|y|v=US}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe/Japan) (inside Orange Bulborb in all regions)
** {{icon|Stringent Container|y|v=US}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe/Japan) (inside Orange Bulborb in all regions)
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} &times; 4
** {{icon|Boulder|y}} &times; 4
** {{icon|Gas pipe|y}} &times; 15
** {{icon|Poison emitter|v=P2|y}} &times; 15
* '''Vegetation''':
* '''Vegetation''':
** None
** None
Line 1,357: Line 1,362:
** [[Gate]] with 2500 [[Health|HP]] &times; 4
** [[Gate]] with 2500 [[Health|HP]] &times; 4


There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, you should lure any Wollywogs that were near gas pipes away, and pelt them with [[Purple Pikmin]]. Once these die, use Whites to take down the remaining pipe and use Purples to defeat all the enemies.
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, poison emitters, and falling rocks. If an enemy is near a poison emitter, ignore it and continue. Once all the poison emitters are out of your way, you should lure any Wollywogs that were near them away, and attack them with [[Purple Pikmin]]. Once these die, use White Pikmin to take down the remaining obstacles and use Purple Pikmin to defeat all the enemies.


If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the gas pipes and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.
If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the poison emitters and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.


{{sublevel technical
{{sublevel technical
Line 1,437: Line 1,442:
|-
|-
| 7
| 7
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 10
| 10
| None
| None
Line 1,443: Line 1,448:
|-
|-
| 8
| 8
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 5
| 5
| None
| None
Line 1,468: Line 1,473:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 13==
==Sublevel 13==
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* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) / {{icon|Inviting...Thing|y}} (Japan) (inside Orange Bulborb in all regions)
** {{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) / {{icon|Inviting...Thing|y}} (Japan) (inside Orange Bulborb in all regions)
* '''Enemies''':
* '''Enemies''':
** {{icon|Hairy Bulborb|y}} &times; 2
** {{icon|Hairy Bulborb|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Orange Bulborb|y}} &times; 2
** {{icon|Orange Bulborb|y}} &times; 2
** {{icon|Red Bulborb|y}} &times; 2
** {{icon|Bulborb|y|n=Red Bulborb}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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** {{icon|Egg|y}} &times; indefinite amount
** {{icon|Egg|y}} &times; indefinite amount


This level is small, but cramped with adult Bulborbs. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an ultra-bitter spray could be used and both creatures, followed by bombarded them with volleys of [[Purple Pikmin]].
This level is small, but cramped with Bulborbs. There are two [[Orange Bulborb]]s, two [[Bulborb|Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an [[Ultra-bitter spray]] could be used on both creatures, followed by bombarded them with volleys of [[Purple Pikmin]].


The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole.
The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole.
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|-
|-
| 3
| 3
| {{icon|Red Bulborb|y}}
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| 2
| None
| None
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 14==
==Sublevel 14==
[[File:Dream Den 10 fireflies.jpg|thumb|Close-up of the firefly-like insects in the sublevel.]]
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
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''Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship; three [[Purple Pikmin]] will also suffice.''
''Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship; three [[Purple Pikmin]] will also suffice.''


This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used for a speedy defeat. An in-depth guide on how to defeat the Titan Dweevil can be found in the link above. The treasures the Titan Dweevil drops are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]].
This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. Several small [[Titan Dweevil#Trivia|firefly-like insects]] appear in this sublevel. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used for a speedy defeat. An in-depth guide on how to defeat the Titan Dweevil can be found in the link above. The treasures the Titan Dweevil drops are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]].
 
Several small firefly-like insects (pictured right) appear in this sublevel, flying about. No information about them is known, however. They are coded to spawn specifically around the Titan Dweevil's spawn point.


{{sublevel technical
{{sublevel technical
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| "Hard" enemy spots
| "Hard" enemy spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Gallery==
==Gallery==
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*According to the name of the [[cave units|unit]] definition file, it is possible that [[#Sublevel 11|sublevel 11]] uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.
*According to the name of the [[cave units|unit]] definition file, it is possible that [[#Sublevel 11|sublevel 11]] uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.
*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*Curiously, the music track ''[[Music in Pikmin 2#Hole of Heroes|Hole of Heroes]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same issue occurs in all sublevels of the [[Submerged Castle]] as well.
*Curiously, the music track ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same occurs in all sublevels of the [[Submerged Castle]] as well.
*This cave has more treasures than any other cave in ''Pikmin 2''.


==Names in other languages==
==Names in other languages==
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|Ger=Bau der Träume
|Ger=Bau der Träume
|GerM=Den of Dreams
|GerM=Den of Dreams
|ChiTrad=夢之洞穴
}}
}}


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{{Wistful Wild}}
{{Wistful Wild}}
{{Caves}}
{{p2 caves}}
[[Category:Dream Den| ]]
[[Category:Dream Den| ]]
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