Electrical wire: Difference between revisions

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Because of the dangerous outbursts of electricity, [[Yellow Pikmin]] and [[Bulbmin]] should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their [[leader]]s through while there is an electric current, as the captains will get damaged, provided the [[Anti-Electrifier]] hasn't been obtained.
Because of the dangerous outbursts of electricity, [[Yellow Pikmin]] and [[Bulbmin]] should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their [[leader]]s through while there is an electric current, as the captains will get damaged, provided the [[Anti-Electrifier]] hasn't been obtained.
==Locations==
=== ''Pikmin 2'' ===
*[[Valley of Repose]] (does not appear above ground)
**[[Frontier Cavern]]
***Sublevel 3
***Sublevel 4
*[[Awakening Wood]] (does not appear above ground)
**[[Bulblax Kingdom]]
***Sublevel 4
**[[Snagret Hole]]
***Sublevel 4
*[[Perplexing Pool]] (does not appear above ground)
**[[Glutton's Kitchen]]
***Sublevel 3
***Sublevel 6
**[[Shower Room]]
***Sublevel 1
**[[Submerged Castle]]
***Sublevel 3
*[[Wistful Wild]] (does not appear above ground)
**[[Cavern of Chaos]]
***Sublevel 6
**[[Dream Den]]
***Sublevel 3
***Sublevel 8
***Sublevel 11
*[[Challenge Mode]]
**[[Hot House]]
***Sublevel 2
**[[Breeding Ground]]
***Sublevel 3


==Technical information==
==Technical information==
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